Feats are summarized on the table below. Note that the prerequisites and benefits of the feats on this table are abbreviated for ease of reference. See the feats description for full details.
The following format is used for all feat descriptions.
Feat Name: The feat’s name also indicates what subcategory, if any, the feat belongs to, and is followed by a basic description of what the feat does.
Prerequisite: A minimum ability score, another feat or feats, a minimum base attack bonus, a minimum number of ranks in one or more skills, or anything else required in order to take the feat. This entry is absent if a feat has no prerequisite. A feat may have more than one prerequisite.
Benefit: What the feat enables the character (“you” in the feat description) to do. If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description.
Normal: What a character who does not have this feat is limited to or restricted from doing. If not having the feat causes no particular drawback, this entry is absent.
Special: Additional unusual facts about the feat.
|Ascension Games, LLC|
||Arcane spellcaster, Spell Focus (Illusion), caster level 9th
||Sacrifice a spell to turn invisible.
||Character level 13th, Hide in Plain Sight, Slayer Camouflage, or Camouflage ability
||Grant an adjacent ally the benefit of your Hide In Plain Sight, Slayer Camouflage, or Camouflage ability.
||—||+1 bonus on save DCs for one runic design.
|Design Focus (creation) or (invocation)
||Conjured creatures gain +4 Str and Con.
|Design Focus||+1 bonus on save DCs for one runic design.
|Extra Nightblade Art||Nightblade Art class feature||Gain one additional nightblade art.||AG:PS|
||Resonance class feature
||Create a resonance two additional times per day.
|Extra Saboteur Trick
||Saboteur Trick class feature
||Gain one additional saboteur trick.
|Eye for Quality
||Craft 5 ranks
||Identify magic items using Craft checks.
|Eyes of Night
||Perception 10 ranks, darkvision 120 feet
||See perfectly in magical darkness to a short distance.
|Improved Bonded Object
||Bonded object, caster level 3rd
||Gain a more powerful bonded object.
||—||Counterscript with script of the same design.
||Able to cast at least one spell with the darkness descriptor, caster level 5th
||Spells you cast with the darkness descriptor are harder to suppress.
||—||+1 bonus on save DCs for metal spells.
|Metal Focus||+1 bonus on save DCs for metal spells.
|Metal Focus||Change the damage type of metal spells.
|Night Dweller||—||Gain bonuses against fear and shadow effects.||AG:PS|
|Realistic Illusions||Spell Focus (Illusion)||Illusion spells are harder to disbelieve, even with proof.||AG:PS|
|Recover Senses||Great Fortitude, Perception 5 ranks||Effects that hinder your senses last only half as long.||AG:PS|
||Construct companion class feature
||Companion functions while you are helpless.
||Shadow Surge class feature, character level 7th
||Grant your shadow surge to allies.
||Spell Focus (Conjuration)
||Grant summoned creatures the shadow creature template.
||Marked Target class feature, saboteur level 5th
||Share the benefits of your marked target with allies.
||Craft 5 ranks or any item creation feat
||Craft mundane and magical items faster.
||Spell Focus (Illusion)
||Illusion spells you cast are harder to dispel.
||Intimidate 5 ranks, Stealth 5 ranks
||Make Intimidation checks to demoralize while remaining hidden, bonus on Intimidate checks made in darkness.