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Coleophite (Metamorphosis)

You metamorphose into a beetle-like entobian.

Prerequisites: Entobian, Larvite, Prepare for Metamorphosis, Character level 7.

Benefit: You gain the following racial traits:

Entobian (Coleophite) Racial Traits

  • +2 Constitution, +2 Strength, -2 Dexterity: Coleophites are strong and tough, but their thick exoskeletons make it difficult to move deftly.
  • Chitinous Defense: When fighting defensively as a full-round action, a coleophite gains DR (X)/piercing, where (X) is equal to the coleophite’s Constitution modifier. This is in addition to the other benefits for fighting defensively.
  • Natural Armor: Coleophites have a +2 racial bonus to natural armor.
  • Flying: A coleophite can use the wings underneath its sheathed carapace to fly for a number of minutes per day equal to its character level, with a speed of 25 feet and poor maneuverability. This duration does not need to be consecutive, but it must be used in 1 minute increments. Fly becomes a class skill. Coleophites do not gain their racial natural armor bonus while flying with this ability.
Section 15: Copyright Notice

Remarkable Races: Compendium of Unusual PC Races, Pathway to Adventure Edition. Copyright 2009, Alluria Publishing; Author: J. Matthew Kubisz