You can call a weapon to you from the great beyond.
Benefit: Once per day, as a swift action, you can summon a normal exotic weapon of the same variety that was chosen for your Memory of Conflict racial trait. The weapon appears in your hands as soon as your hands are free to hold it. The weapon vanishes 1d4 rounds after it leaves your hands, or after 1d4 minutes (whichever comes first). Weapons summoned are non-magical, though often have an alien design.
Section 15: Copyright Notice
Remarkable Races: Compendium of Unusual PC Races, Pathway to Adventure Edition. Copyright 2009, Alluria Publishing; Author: J. Matthew Kubisz