Healing Run


When your allies need healing, you are able to help them and then get back into position.

Prerequisite: Dex 13, Dodge.

Benefit: When casting cure spells and other spells or class features that restore hit points (including a paladin’s lay on hands ability), you can move both before and after delivering the touch spell, provided your total distance moved is not greater than your speed. You must move at least 5 feet both before and after you heal your target in order to utilize the benefits of Healing Run.

Section 15: Copyright Notice

Strategists and Tacticians. Copyright 2010, 4 Winds Fantasy Gaming; Author Ryan Costello, Jr.

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