Corkscrew Charge (Combat)


You charge along a winding path.

Prerequisite: Dex 15.

Benefit: When charging, you may end your charge in any space adjacent to the closest space from which you can attack. All other restrictions on movement during a charge still apply.

Normal: When charging, you must end your move in the closest available space from which you can attack.

Section 15: Copyright Notice

Strategists and Tacticians. Copyright 2010, 4 Winds Fantasy Gaming; Author Ryan Costello, Jr.

scroll to top