Pirates ARRR Us!

Shiver me timbers! This page be all about those scurvy dogs known as PIRATES! We threw together a collection of the various pirate-related goodies on this site so you bilge-sucking lubbers could make like yer one of us!

General Information (Player or GM)

Naval Terms: Learn how to talk like a pirate and learn the various shipping terminology.

The Pirate Crew: Learn more about the actual roles and duties of the various crewmembers of a typical ship.

Classes & Archetypes

Barbarian

Bard

Druid

Fighter

Ranger

Rogue

Sorcerer

Alchemist

Cavalier

Gunslinger

Witch

Prestige Classes

Other

Traits

Skills

Acrobatics

Table: Misc. Acrobatics Modifiers

Acrobatics Modifiers DC Modifier
Slightly Slippery (wet deck of a ship) +2
Slightly Unsteady (boat/ship in rough water) +2
Mildly Unsteady (boat/ship in a storm) +5
Move at full speed on narrow or uneven surfaces (like the rigging of a ship) +51

Climb

Climb DC Example Surface or Activity
0 A slope too steep to walk up, or a knotted rope with a wall to brace against.
5 A rope with a wall to brace against, or a knotted rope, or a rope affected by the rope trick spell.
10 A surface with ledges to hold on to and stand on, such as a very rough wall or a ship’s rigging.
15 Any surface with adequate handholds and footholds (natural or artificial), such as a very rough natural rock surface or a tree, or an unknotted rope, or pulling yourself up when dangling by your hands.
30 An overhang or ceiling with handholds but no footholds, or a typical city wall
A perfectly smooth, flat, vertical (or inverted) surface cannot be climbed.
Climb DC Modifier* Example Surface or Activity
–10 Climbing a chimney (artificial or natural) or other location where you can brace against two opposite walls.
–5 Climbing a corner where you can brace against perpendicular walls.
+5 Surface is slippery.
* These modifiers are cumulative; use all that apply.

Swim

Table: Swim Skill DCs

Water Swim DC
Calm water 10
Rough water 15
Stormy water 20*

* You can’t take 10 on a Swim check in stormy water, even if you aren’t otherwise being threatened or distracted.

Equipment

Here’s some stuff we dredged up out o’the hold below for ye!

Special Materials

GM Information

Ship Travel Speeds

Ship
Raft or barge (poled or towed)2 1/2 mile 5 miles
Keelboat (rowed)2 1 mile 10 miles
Rowboat (rowed)2 1-1/2 miles 15 miles
Sailing ship (sailed) 2 miles 48 miles
Warship (sailed and rowed) 2-1/2 miles 60 miles
Longship (sailed and rowed) 3 miles 72 miles
Galley (rowed and sailed) 4 miles 96 miles

Magic Items

Magic Armor and Weapons

Rings

Potions

Wondrous Items

scroll to top