Companion

A woman who knows how to please any client and how to conduct herself like a perfect lady.

Companion CR 3

XP 800
Female human expert 5
CN Medium humanoid (human)
Init +2; Senses Perception +10

DEFENSE

AC 12, touch 12, flat-footed 12 (+2 Dex)
hp 26 (5d8)
Fort +3, Ref +3, Will +4

OFFENSE

Speed 30 ft.
Melee unarmed strike +2 (1d3-1 nonlethal) or dagger +2 (1d4-1)
Ranged +5 dagger (1d4-1)

STATISTICS

Str 8, Dex 14, Con 10, Int 13, Wis 12, Cha 18
Base Atk +3; CMB +2; CMD 14
Feats Alertness, Deceitful, Great Fortitude, Skill Focus (Profession)
Skills Acrobatics +10, Bluff +14, Diplomacy +12, Disguise +14, Knowledge (Arcana, History, Nobility, Religion) +2, Linguistics +5, Perception +11, Perform (sing or dance) +12, Profession (companion) +12, Ride +6, Sense Motive +11
Languages Common, 2 others
Gear Hat of disguise, dagger (concealed), jewelry and outfits (worth 1,500 gp)

DESCRIPTION

Women (and a select few men) are picked for extraordinary beauty and intelligence to become a companion. Their endeavor is to become a woman that any man would be honored to have by his side for an evening. Training in all the social graces and performance arts is matched by a broad study of many topics. After all, a companion will need to be able to keep up in any conversation she finds herself in. Further, they are trained in the sensual arts ranging from massage to an array of erotic activities. Even training with a weapon is included in the regime. All these skills come together in a companion, a fitting name for a person so well equipped to please.

Comments
Section 15: Copyright Notice

VP

Copyright 2011, Vladimir Presnyak

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