City Guard 2


City Guard 2 CR 6

XP 1,600
Human fighter 6/Barbarian 1
N Medium humanoid
Init +2; Senses Perception +13

DEFENSE

AC 20, touch 12, flat-footed 18 (+8 armor, +2 Dex)
hp 52 (1d12+6d10+13)
Fort +8, Ref +4, Will +5; +2 vs. fear
Defensive Abilities bravery +2

OFFENSE

Speed 40 ft.
Melee mwk falchion +14/+9 (2d4+7/15-20) or sap +11/+6 (1d6+4 nonlethal)
Ranged mwk composite shortbow +10/+5 (1d6+4/×3)
Special Attacks weapon training (heavy blades +1)

STATISTICS

Str 18, Dex 14, Con 10, Int 13, Wis 12, Cha 8
Base Atk +7; CMB +11; CMD 23
Feats Alertness, Combat Expertise, Improved Critical, Iron Will, Outflank, Power Attack, Toughness, Weapon Focus (falchion), Weapon Specialization (Falchion)
Skills Intimidate +9, Perception +13, Profession (Guard) +11, Sense Motive +10, Survival +6
Languages Common, one more (based on city of employment)
SQ armor training 1
Combat Gear oil of magic weapon, potion of cure light wounds; Other Gear +2 chainmail, masterwork flail, composite shortbow (+4 Str) with 20 arrows, dagger, sap, 50 gp

City Guard 2 (Raging/Pwr) CR 6

XP 1,600
Human fighter 6/Barbarian 1
N Medium humanoid
Init +2; Senses Perception +13

DEFENSE

AC 18, touch 10, flat-footed 16 (+8 armor, +2 Dex, -2 rage)
hp 66 (1d12+6d10+13+14)
Fort +10, Ref +4, Will +7; +2 vs. fear
Defensive Abilities bravery +2

OFFENSE

Speed 40 ft.
Melee mwk falchion +14/+9 (2d4+18/15-20)
Special Attacks weapon training (heavy blades +1)

STATISTICS

Str 22, Dex 14, Con 14, Int 13, Wis 12, Cha 8
Base Atk +7; CMB +13; CMD 23
Feats lertness, Combat Expertise, Improved Critical, Iron Will, Outflank, Power Attack, Toughness, Weapon Focus (falchion), Weapon Specialization (Falchion)
Skills Intimidate +9, Perception +13, Profession (Guard) +11, Sense Motive +10, Survival +6
Languages Common, one more (based on city of employment)
SQ armor training 1
Combat Gear oil of magic weapon, potion of cure light wounds; Other Gear +2 chainmail, masterwork flail, composite shortbow (+4 Str) with 20 arrows, dagger, sap, 50 gp


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