Thief in the Night

A figure in dark clothing stalks through the streets. It’s muscular build belies the subtle grace with which it sinks into the shadows and disappears. Further down the street in an alley, a muffled yell and a clang of metal gives purpose to the dark figure’s appearance.

Thief In The Night CR 4

XP 1,200
Male bugbear ranger 2
CE Medium humanoid (goblinoid)
Init +3; Senses darkvision 60 ft., scent; Perception +1


AC 19, touch 13, flat-footed 16 (+3 armor, +3 Dex, +3 natural)
hp 44 (3d8+2d10+20)
Fort +8, Ref +9, Will +2


Speed 30 ft.
Melee mwk greataxe +10 (1d12+6/x3)
Ranged mwk light weapon +8 (1d8/19-20)
Special Attacks favored enemy (human +2)


Str 18, Dex 17, Con 18, Int 8, Wis 12, Cha 9
Base Atk +4; CMB +8 (+9 garrote); CMD 21
Feats Exotic Weapon Proficiency (garrote), Power Attack, Skill Focus (Stealth), Weapon Focus (greataxe)
Skills Climb +9, Intimidate +9, Perception +7, Stealth +15, Survival +6; Racial Bonus +4 Intimidate, +4 Stealth
SQ stalker, track +1, wild empathy +2
Languages Common, Goblin
Combat Gear potion of cure moderate wounds; Other Gear mwk studded leather armor, mwk greataxe, masterwork light weapon 20 bolts and 5 +1 bolts (with drow poison), mwk garrote, 4 pp


Stalker (Ex)

Perception and Stealth are always class skills for bugbears.


Clad in dark leather armor with gleaming black metal studs, these are no ordinary thieves. Actually a small clan of bugbears, they train in hunting humans or other humanoids native to their regions. With their skills, they form groups which dabble in activities ranging from personal protection to headhunting to slave trading. Rarely loyal to anyone, even other members of the clan are not off limits to these vagabonds.

Section 15: Copyright Notice


Copyright 2011, Vladimir Presnyak

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