Doppelsorc

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Doppelsorc CR6

XP 1,600
Doppelganger sorcerer (fey) 5
N Medium monstrous humanoid (shapechanger)
Init +2; Senses darkvision 60 ft.; Perception +10

DEFENSE

AC 21 (25), touch 13, flat-footed 18 (+4 armor, +2 Dex, +1 dodge, +4 natural)
hp 60 (4d10+4d6+24)
Fort +7, Ref +7, Will +11
Immune charm, sleep

OFFENSE

Speed 30 ft.
Melee 2 claws +9 (1d8+3) or arcane strike 2 claws +9 (1d8+5)
Ranged dagger +8/+3 (1d4+3)
Spell-Like Abilities (CL 18th)

At willdetect thoughts (DC 13)

Sorcerer Spells Known (CL 5; concentration +8)

2nd (5/day)flaming sphere (DC 15), hideous laughterB (DC 18), minor image (DC 16)
1st (7/day)entangleB (DC 14), mage armor, shield, shocking grasp, touch of gracelessness
0 (at will)arcane mark, detect magic, ghost sounds (DC 14), light, mage hand, message

STATISTICS

Str 16, Dex 15, Con 16, Int 13, Wis 16, Cha 17
Base Atk +6; CMB +9; CMD 22
Feats Arcane Strike, Dodge, Eschew MaterialsB, Great Fortitude, Spell Focus (enchantment, illusion)
Skills Bluff +19, Disguise +19, Perception +11, Spellcraft +9, Stealth +12; Racial Modifiers +4 Bluff, +4 Disguise
Languages Common
SQ change shape (alter self), perfect copy, mimicry

SPECIAL ABILITIES

Mimicry (Ex)

A doppelganger is proficient in all weapons, armor, and shields. In addition, a doppelganger can use any spell trigger or spell completion item as if the spells were on its spell list. Its caster level is equal to its racial Hit Dice.

Perfect Copy (Su)

When a doppelganger uses change shape, it can assume the appearance of specific individuals.

Upcoming Encounter: Mummy (Belias), Revenant (Lam), Shadows x2 (Pip)

ECOLOGY

Environment ZZ
Organization ZZ {{solitary/pair/pack (3-8)/etc.}}
Treasure {{none/standard/double/incidental/NPC gear}} (list of typical gear, if any, with “other treasure” at the end of the list so the GM can round out the remainder of the creature’s treasure with coins or other appropriate items)

{{monster’s description goes here}}

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