Centaur Guard

Half man, half horse – you get the idea.

Centaur CR 5

XP 800
Centaur warrior 4
N Large
monstrous humanoid
Init
+6; Senses darkvision 60 ft.; Perception +7

DEFENSE

AC 20, touch 11, flat-footed 18 (+6 armor, +2 Dex, +1 natural, +2 shield, –1 size)
hp
64 (4d10+4d10+20)
Fort
+7, Ref +7, Will +7

OFFENSE

Speed 50 ft.; 35 ft. in armor
Melee
mwk longsword +12/+7 (1d8+3/19–20), 2 hooves +5 (1d6+1)
Ranged
mwk comp shortbow +10 (1d6+3/×3)
Space
10 ft., Reach 5 ft.

STATISTICS

Str 16, Dex 14, Con 15, Int 11, Wis 14, Cha 12
Base Atk
+8; CMB +12; CMD 24 (27 vs. trip)
Feats
Improved Initiative, Power Attack, Run, Weapon Focus (longsword)
Skills
Diplomacy +7, Intimidate +8, Knowledge (nature) +5, Perception +9, Survival +10
Languages
Common, Elven, Sylvan
SQ
undersized weapons
Gear mwk
breastplate, heavy steel shield, mwk longsword, mwk comp (+3) shortbow, spear

SPECIAL ABILITIES

Undersized Weapons (Ex)

Although a centaur is Large, its upper torso is the same size as that of a Medium humanoid. As a result, they wield weapons as if they were one size category smaller than their actual size (Medium for most centaurs).


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