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One-Eyed Baboon

The baboons turn suddenly to face your approach. There’s something not quite right about them. About their eyes. Or, rather, eye. Of course, it’s awfully hard to concentrate. Something about the creature’s gaze….

One-Eyed Baboon CR 1

XP 400
N Medium magical beast
Init +2; Senses darkvision 60 ft., low-light vision ; Perception +5


AC 15, touch 12, flat-footed 13 (+2 Dex, +3 natural)
hp 13 (2d10+2)
Fort +4, Ref +5, Will +1
Immune mind-affecting effects


Speed 30 ft.; climb 20 ft.
Melee bite +5 (1d6+3) and 2 slams +5 (1d3+3)
Space 5 ft.; Reach 5 ft.
Special Attacks gaze


Str 16, Dex 14, Con 12, Int 7, Wis 13, Cha 10
Base Atk +2; CMB +5; CMD 17 (21 vs. trip)
Feats Ability Focus (gaze)
Skills Acrobatics +6, Climb +11, Perception +5; Racial Modifiers +8 racial bonus on Climb checks. A one-eyed baboon can always choose to take 10 on a Climb check, even if rushed or threatened.


Gaze (Su)

A target the baboon chooses within 30 feet must attempt a Fortitude save vs. DC 13 or gain the dazed condition. Creatures with 7 or more HD are not affected. This is an enchantment (compulsion) [mind-affecting] effect. The save DC is Charisma-based.


Environment temperate or warm forests and plains
Organization solitary, pair, or congress (4-16)
Treasure incidental

One-eyed baboons appear to be normal baboons until their faces can be seen. Then it is obvious they are something else entirely, for each has a single eye in the middle of its forehead. A one-eyed baboon causes disorientation in many creatures who meet its gaze. The creature’s gaze attack is primarily defensive, for these creatures, while territorial, aren’t particularly violent. Of course, there are exceptions, especially among rogue males, some of whom have evil dispositions and a tendency toward destruction.