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Ghoul Child

The creature appeared to be a child at first glance. Now, fixed by the feral intensity of its red-rimmed eyes while it bares its black fangs, you realize that you face something unholy.

Ghoul Child CR 1/2

XP 200
CE Small undead
Init +4; Senses darkvision 60 ft.; Perception +7

DEFENSE

AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 9 (2d8)
Fort +0, Ref +4, Will +5
Defensive Abilities channel resistance +2; Immune undead traits

OFFENSE

Speed 30 ft.
Melee bite +6 (1d4-1 plus disease and paralysis) and 2 claws (1d4-1 plus paralysis)
Space 5 ft.; Reach 5 ft.
Special Attacks paralysis (1d4+1 rounds, DC 11, elves are immune to this effect)

STATISTICS

Str 9, Dex 19, Con –, Int 13, Wis 14, Cha 10
Base Atk +1; CMB -1; CMD 13
Feats Weapon Finesse
Skills Acrobatics +6, Climb +4, Perception +7, Stealth +13, Swim +1
Language Common

SPECIAL ABILITIES

Disease (Su)

Ghoul Fever: Bite — injury; save Fort DC 11; onset 1 day; frequency 1 day; effect 1d3 Con and 1d3 Dex damage; cure 2 consecutive saves. The save DC is Charisma-based. A humanoid who dies of ghoul fever rises as a ghoul at the next midnight. A humanoid who becomes a ghoul retains none of the abilities it possessed in life. It is not under the control of any other ghouls, but it hungers for the flesh of the living and behaves like a normal ghoul in all respects. A humanoid of 4 Hit Dice or more rises as a ghast.

ECOLOGY

Environment any land
Organization solitary, gang (2-4), or pack (7-12)
Treasure standard

Ghoul children are the horrible results of ghoul fever in a young humanoid. The stat block above is basically just a regular ghoul with the Young Creature template. Since undead don’t have a Con score, the -4 to Con imposed by the Young Creature template is applied to Cha.