Baba Yaga


Baba Yaga CR 22

NE Medium monstrous humanoid (“The Dancing Hut” by Monkeygod Enterprises)
Female sorcerer (fey) 15
Init +3; Senses all-around vision, darkvision 60 ft., scent; Perception +18

DEFENSE

AC 18, touch XX, flat-footed XX (+3 Dex, +3 natural, +1 dodge, +1 amulet, +1 bracers)
hp 199 (8d10+15d4+92)
Fort +11, Ref +15, Will +16

OFFENSE

Speed 30 ft., fly 60 ft. (mortar of lifting)
Melee (a) +1 dancing scimitar (wielded) +18/+13/+8 (1d6+4/18–20) and snake bite +5 (1d4 plus poison), or +1 scythe +18/+13/+8 (2d4+4/x4) and snake bite +5 (1d4 plus poison), or
Melee (b) +1 scythe +18/+13/+8 (2d4+4/x4) and snake bite +5 (1d4 plus poison), and +1 dancing scimitar (dancing) +16/+11/+6 (1d6+1/18–20)
Ranged mwk longbow +18/+13/+8 (1d8/×3)
Special Attacks petrifying gaze

Bloodline Spell-Like Abilities (CL 15th; concentration +?)

10/dayLaughing Touch (Sp): cause a creature to burst out laughing for 1 round as a melee touch attack. A laughing creature can only take a move action but can defend itself normally. Once a creature has been affected by laughing touch, it is immune to its effects for 24 hours.

15 rounds/dayFleeting Glance (Sp): turn invisible for a number of rounds per day equal to your sorcerer level. This ability functions as greater invisibility. These rounds need not be consecutive.

At willFey Magic (Su): reroll any caster level check to overcome spell resistance. The GM must decide to use this ability before the results are known. Baba Yaga must take the second result, even if it is worse.

At willWoodland Stride (Ex): move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at normal speed and without taking damage or suffering any other impairment.

Spells Known (CL 15th)

7th (5/day; DC 24)greater scrying, vision, phase doorB
6th (7/day; DC 23)circle of death, misleadB, move earth, true seeing
5th (7/day; DC 22)beast shape III, contact other plane, nightmare, telepathic bond, tree strideB
4th (7/day; DC 21)bestow curse, detect scrying, enervation, scrying, poisonB
3rd (8/day; DC 20)deep slumberB (DC 22), dispel magic, hold person(DC 22), suggestion (DC 22), vampiric touch
2nd (8/day; DC 19)arcane lock, bull’s strength, darkness, detect thoughts, fog cloud, hideous laughterB (DC 21)
1st (8/day; DC 18)alarm, cause fear, comprehend languages, entangleB, obscuring mist, unseen servant
0th (at will; DC 17)acid splash, arcane mark, dancing lights, detect magic, ghost sound, light, mage hand, mending, message

B Bonus Bloodline Spells

Bloodline fey

STATISTICS

Str 17, Dex 16, Con 18, Int 20, Wis 16, Cha 25
Base Atk +15; CMB +18; CMD 31
Feats Eschew Materials, Far Shot, Improved Initiative, Lightning Reflexes, Point-Blank Shot, Precise Shot, Quicken Spell, Rapid Shot, Silent Spell, Spell Penetration, Toughness, Two-Weapon Fighting, Weapon Finesse Bloodline Feats Dodge, Mobility
Skills Acrobatics +18, Bluff +15, Craft (alchemy) +20, Diplomacy +25, Disguise +15, Intimidate +18, Knowledge (arcana) +20, Knowledge (nature) +20, Perception +18, Spellcraft +20, Stealth +14, Survival +17; Racial Modifiers +4 Perception
Language common

SPECIAL ABILITIES

All-Around Vision (Ex)

Baba Yaga’s snake-hair allows her to see in all directions. She gains a +4 racial bonus to Perception checks and cannot be flanked.

Petrifying Gaze (Su)

Turn to stone permanently, 30 feet, Fortitude DC 16 negates. The save DC is Charisma-based.

Poison (Ex)

Snake Bite—injury; save Fort DC 18; frequency 1/round for 6 rounds; effect 1d3 Str; cure 2 consecutive saves. The save DC is Constitution-based.

Magic Weapon

Dancing scimitar (aura strong transmutation)

As a standard action, Baba Yaga’s scimitar can be loosed to attack on its own.

The scimitar fights for 4 rounds and can make up to three attacks each round at +16/+11/+6 and then drops.

While dancing, it cannot make attacks of opportunity, and Baba Yaga is not considered armed with the weapon. The scimitar is considered wielded or attended by the creature for all maneuvers and effects that target items. While dancing, the scimitar shares the same space as Baba Yaga and can attack adjacent foes. The scimitar accompanies Baba Yaga everywhere, whether she moves by physical or magical means. If Baba Yaga has an unoccupied hand, she can grasp it while it is attacking on its own as a free action; when so retrieved, the scimitar can’t dance (attack on its own) again for 4 rounds.

Bloodline Arcana

Whenever Baba Yaga casts a spell of the compulsion subschool, increase the spell’s DC by +2.

Image courtesy Wikipedia.

Golden Globe of Direction

This location device appears to be normal toy globe, approximately three inches in diameter. Once per day the globe can be tossed on the ground; it will roll in the direction of the target as per a locate object or locate creature and find the path spell. The target must be unique, but need not be personally observed by the person using the globe. The globe will roll until it reaches its destination or can roll no further due to a major obstacle (it will not roll up walls, for example).

Wooden globes will roll over water (copper, silver, or gold globe will not). The globe has enough sense to roll around minor obstacles like trees, bushes, ditches, etc. whenever possible. Mislead, nondetection, and polymorph spells can fool it. Upon reaching its destination, the globe disappears.

CONSTRUCTION REQUIREMENTS

Craft Wondrous Item, locate object, locate creature, find the path; Cost 3,300 gp.

Broom of Sweeping

This broom, when swept behind the user, removes all tracks as the pass without trace spell.

CONSTRUCTION REQUIREMENTS

Craft Wondrous Item, pass without trace Cost 2,000 gp.

Mortar of Lifting

This massive mortar can contain a being of up to Large size within it and is able to fly through the air as if affected by an overland flight spell of unlimited duration. Beautifully and intricately made, the mortar has its own command word to activate it, whether Baba Yaga is in it or not. The mortar is then controlled by spoken directions.

A mortar of lifting can carry up to double its capacity, but doing so reduces its speed to 30 feet. A mortar of lifting can hover without making a Fly skill check and has a +5 bonus to other Fly checks.

CONSTRUCTION REQUIREMENTS

Craft Wondrous Item, overland flight; Cost 30,000 gp

ECOLOGY

Environment temperate or cold plains

Organization solitary

Treasure +1 dancing scimitar, +1 scythe, +1 bracers of armor, +1 amulet of natural armor, wand of polymorph, golden globe of direction, mortar of lifting, broom of sweeping, and a pouch containing 36 gp, 7 sp, 73 cp, and 5 gems worth 100 gp each.

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