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shifter cleric 5

Bestial Priest CR 4

XP 200
Shifter (Razorclaw) Cleric (The Fury) 5
NE Medium humanoid (shapeshifter)
Init +2; Senses low-light vision, Perception +8

DEFENSE

AC 18, touch 12, flat-footed 16 (+6 armor, +2 Dex)
hp 32 (5d8+10)
Fort +5, Ref +3, Will +7

OFFENSE

Speed 20 ft.
Melee 2 Claws +7 (1d4+4), Gore +7 (1d6+4)
Special Attacks channel negative energy 1/day (DC 10, 2d6), destructive smite +2 (6/day)

Spells Prepared (CL 5th, concentration +8)

3rdprayer (dc 16), rageD, summon monster III
2ndbull’s strengthD, cure moderate wounds, lesser restoration, spiritual weapon
1stcure light wounds, divine favor, shield of faith (2), true strikeD
0 (at will)light, mending, stabilize, virtue

D Domain spell; Domains Destruction (rage), Liberation

STATISTICS

Str 16, Dex 15, Con 12, Int 10, Wis 16, Cha 6
Base Atk +3; CMB +4; CMD 16
Feats Shifter Ferocity, Incremental Shifting, Extra Shifter Trait (Gorebrute)
Skills Perception +8, Knowledge (Religion) 5, Spellcraft 5, Survival 6
Languages Common
SQ Shifting,
Gear chain mail,

Shifting: He can shift for 14 rounds, divided as he wishes. When he shifts he gains 2 claw attacks and a bite attack, as well as a +2 racial bonus to strength (figured into the attacks).

For 5, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. This effect occurs automatically as soon as it applies. These rounds do not need to be consecutive.