Dhampir Death Mage 3

Corrupted Caster CR 2

XP 200
Dhampir Death Mage 3
CE Medium humanoid (dhampir)
Init +2; Senses Darkvision, low-light vision, Perception +5


AC 18, touch 12, flat-footed 16 (+4 armor, +2 Dex, +2 shield)
hp 16 (3d8+3)
Fort +1, Ref +3, Will +2


Speed 30 ft.
Melee mwk flail +5 (1d8+2/20)
Special Attacks:

Death Mage Spells Prepared (CL 3rd; concentration +6)

2nd (2/day)
1st (3/day)
0th (at will)

Pale Road: Shadow Mage

Shape Shadow (Su): You can manipulate and command shadow as if it was a physical, malleable material. You gain the benefit of persistent prestidigitation, unseen servant, and spectral hand spells as a result of your ability to shape and command shadows.

Deathbond: Unbreathing Companion


During Combat: The Death Mage will use dance macabre I to summon up a unbreathing dog. Then he’ll use his spells, augmented by his persistent spectral hand to control the battlefield while his pets do the work. Only once they fall will he join combat himself.


Str 14, Dex 15, Con 10, Int 10, Wis 8, Cha 17
Base Atk +2; CMB +4; CMD 16
Feats Spell Focus (Conjuration), Augment Summoning,
Skills Bluff +11, Intimidate +9, Perception +5, Use Magic Device +9
Languages Common
SQ Dayborn, Negative Energy Affinity, Resist Level Drain,
Combat Gear ???; Other Gear chain shirt, mwk flail,

Unbreathing Cat CR —

N Small Magic Beast
Init +5; Senses low-light vision, scent; Perception +5


AC 17, touch 16, flat-footed 12 (+5 Dex, +1 natural, +1 size)
hp 11 (2d8+2)
Fort +4, Ref +8, Will +1


Speed 50 ft.
Melee bite +7 (1d4+1 plus trip), 2 claws +7 (1d2+1)


Str 12, Dex 21, Con 13, Int 2, Wis 12, Cha 6
Base Atk +1; CMB +1; CMD 16 (20 vs. trip)
Feats Weapon Finesse
Skills Perception +5, Stealth +13
SQ tricks (attack [all creatures], come, defend, down, guard, heel)


Touched by negative energy from birth, this pair delights in spreading mayhem wherever they go.

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