Aquatic

Special Note: Traveling and adventuring underwater can be extremely dangerous and time-sensitive. Random encounters can be extremely disruptive to an underwater adventure so should be used with caution.

Description: The following events are applicable if the PC’s are adventuring underwater.

Recommended Frequency: One time every two hours, whenever PC’s travel more than 10 minutes, or whenever the GM desires.

Weather or Terrain Event

As always, if a particular roll does not make sense or apply in your scenario, reroll or choose a better or more interesting one.

Event Effect
01-15
16-30 Cold spot
31-32 Earthquake

33-47 Murky water
Hot spot
Seaweed Tangle
48-62
63-72 Strong current
73-74
75-83

Quicksand



84-98

99-00 Volcanic eruption

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