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Crimson Worm Zombie

This 100-foot-long legless behemoth moves ponderously through the sand and drips bits of rotting flesh from its stinking form.

Crimson Worm Zombie
CR 9
XP 6,400
NE Colossal undead
Init –3; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +0
AC 10 (-3 Dex, -8 size, +11 natural), touch -1, flat-footed 10
hp 143 hp (26d8+26)
Fort +8, Ref +5, Will +15
Defensive Abilities undead traits; DR 5/slashing


Speed 20 ft., burrow 20 ft., swim 10 ft.
Melee bite +25 (8d6+14), slam +25 (4d6+14), sting +25 (4d6+14)
Space 20 ft.; Reach 15 ft.


Str 39, Dex 4, Con -, Int -, Wis 10, Cha 10
Base Atk +19; CMB +41; CMD 48 (can’t be tripped)
Feats Toughness


Staggered (Ex)

Zombies have poor reflexes and can only perform a single move action or standard action each round. A zombie can move up to its speed and attack in the same round as a charge action.