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Trapper

Italicized descriptive text here. There should be no hyperlinks in this section.

Trapper CR 7

XP 3,200
N Huge construct
Init -2 Senses darkvision 60, low-light vision; Perception -5

DEFENSE

b>AC 15, touch 6, flat-footed 15 (-2 Dex, +9 natural, -2 size)
hp 78 (7d10+40 size)
Fort +2, Ref +0, Will -3
Defensive Abilities hardness 5 Immune Construct Traits

OFFENSE

Speed 40 ft.
Melee 2 slams +15 (1d8+15) plus grab
Special Attacks constrict (1d8+15)

TACTICS

Before Combat any tactics typically used by this creature or general guidelines for the creature’s preferences before combat.

During Combat any tactics typically used by this creature or general guidelines for the creature’s preferences in combat.

Morale any morale notes.

STATISTICS

Str 30, Dex 6, Con -, Int -, Wis 1, Cha 1
Base Atk +7 CMB +19 (+23 to grapple) CMD 27
SQ 4 construction points (grab, constrict, faster, additional attack)

Special case information here, such as using the race for player characters or Monster Lore boxes.

Lore

Characters with ranks in Knowledge (something) can learn more about a . When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (something)

DC Result
23 Juggernauts are massive engines of destruction made of steel.
28 As mindless constructs, nothing dissuades a juggernaut except its own destruction.
31 Electricity energizes a juggernaut and even heals it of damage.
36 Acid etches a juggernaut’s outer skin, and acid from magical attacks slows it to a crawl.

ECOLOGY

Environment ZZ
Organization ZZ {{solitary/pair/pack (3-8)/etc.}}
Treasure {{none/standard/double/incidental/NPC gear}} (list of typical gear, if any, with “other treasure” at the end of the list so the GM can round out the remainder of the creature’s treasure with coins or other appropriate items)

{monster’s description intro goes here}

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{more description}

Comments
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Psionics Unleashed. Copyright 2010, Dreamscarred Press.

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