Shaitan Rogue 2

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Shaitan Rogue 2
CR 8

XP 4,800
LN Large
outsider ( earth , extraplanar )
Init
+7; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +15

STATISTICS

AC 22, touch 12, flat-footed 19 (+3 Dex, +10 natural, –1 size)
hp
113 (9d10+2d8+55)
Fort
+11, Ref +9, Will +9
Immune
electricity

STATISTICS

Speed 20 ft., burrow 60 ft., climb 20 ft.
Melee
2 slams +16 (2d6+7) or mwk scimitar +17/+12 (1d8+7/18–20) and mwk short sword +15/+10 (1d8 + 3/19-20)
Ranged
mwk longbow +13 (1d10+7/x3)
Space 10 ft.; Reach 10 ft.
Special Attacks
earth mastery, metalmorph, stone curse, sneak attack (+1d6)
Spell-Like Abilities
(CL 9th)
At will—
meld into stone, plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), soften earth and stone, stone shape, veil (self only)
3/day—quickened
glitterdust (DC 14), stoneskin, rusting grasp, stone tell, wall of stone
1/day—
transmute mud to rock, transmute rock to mud

STATISTICS

Str 25, Dex 16, Con 21, Int 16, Wis 14, Cha 13
Base Atk
+10; CMB +16; CMD 27
Feats
Combat Casting, Improved Bull Rush, Improved InitiativeB, Improved Two-Weapon Fighting, Greater Bull Rush, Power Attack, Quicken Spell-Like Ability (glitterdust), Two-Weapon Fighting
Skills
Appraise +14, Bluff +14, Climb +25, Craft (gemcutting) +14, Knowledge (engineering) +14, Perception +14, Sense Motive +14, Spellcraft +14
Languages
Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
SQ
evasion, stone glide, rogue talent (combat trick)

SPECIAL ABILITIES

Earth Mastery (Ex)

A shaitan gains a +1 bonus on attack and damage rolls and a +2 bonus on opposed Strength-based checks if both it and its foe are touching the ground. It takes a –4 penalty on attack and damage rolls against airborne or waterborne opponents.

Metalmorph (Su)

As a standard action, a shaitan may touch a single metal object of no more than 10 pounds and transform it into any other metal for 1 day.

Stone Curse (Su)

If a shaitan wins a bull rush check by 5 or more and pushes its target into a stone barrier, the target must make a DC 21 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 21 Fortitude save as a full-round action to exit the stone. The save DCs are Strength-based.

Stone Glide (Su)

This functions as the earth elemental’s earth glide ability, except the shaitan can move through stone, dirt, crystal, or metal.


Special case information here, such as using the race for player characters or Monster Lore boxes.

Lore

Characters with ranks in Knowledge (something) can learn more about a . When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (something)

DC Result
23 Juggernauts are massive engines of destruction made of steel.
28 As mindless constructs, nothing dissuades a juggernaut except its own destruction.
31 Electricity energizes a juggernaut and even heals it of damage.
36 Acid etches a juggernaut’s outer skin, and acid from magical attacks slows it to a crawl.

DESCRIPTION

Environment ZZ
Organization ZZ {{solitary/pair/pack (3-8)/etc.}}
Treasure {{none/standard/double/incidental/NPC gear}} (list of typical gear, if any, with “other treasure” at the end of the list so the GM can round out the remainder of the creature’s treasure with coins or other appropriate items)

{monster’s description intro goes here}

{Heading goes here}

{more description}

Comments
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