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Shaitan Cleric 8

This giant humanoid has flesh that appears to be made of stone, with brightly colored eyes. It carries a gigantic curved 2-handed sword and wears a holy symbol depicting a clenched fist.

Shaitan Priest CR 11

XP 12,800
Male shaitan cleric (Abadar) 8
LN Large outsider (earth, extraplanar)
Init +5; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +25; Aura lawful

Defense

AC 19, touch 9, flat-footed 19 (+10 natural, –1 size)
hp 161 (9d10+8d8+76)
Fort +16, Ref +5, Will +17
Immune electricity

Offense

Speed 20 ft., burrow 60 ft., climb 20 ft.
Melee +2 keen falchion +23/+18/+13 (2d6+12/15-20) or 2 slams +21 (2d6+7)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery, metalmorph, stone curse, channel negative energy (4d6, DC 18)

Spell-Like Abilities (CL 9th)

At willmeld into stone, plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), soften earth and stone, stone shape, veil (self only)
8/dayacid dart (CL 8th)
3/day—quickened glitterdust (DC 16), stoneskin, rusting grasp, stone tell, wall of stone
1/daytransmute mud to rock, transmute rock to mud

Cleric Spells Prepared (CL 8th; concentration +13 [+17 cast defensively])

4thaura of doom, blessing of fervor, divine power, spell immunityD
3rdarchon’s aura, deeper darkness, dispel magic, magic vestmentD, prayer
2ndbarkskinD, grace, hold person (DC 17), owl’s wisdom, weapon of awe
1stblessing of the watch, deathwatch, detect chaos (2), obscuring mist, shieldD, shield of faith
0 (at will)detect magic, guidance, mending, read magic

D domain spell; Domains Earth, Defense (P‭rotection)

TACTICS

Before Combat If he has adequate time to prepare, a shaitan priest will go into battle with stoneskin, freedom of movement, magic vestment, wrathful mantle, bear’s endurance (from a potion), bull’s strength, weapon of awe, shield of faith, and divine power active, making him a formidable opponent, as shown in the right-hand column. If surprised by opponents he cannot defeat easily, a shaitan priest will use quickened glitterdust to confuse his enemies, then meld into stone to take cover while he casts stoneskin and divine power.

During Combat The shaitan priest casts quickened glitterdust on the first round of combat, focuses on making full attacks against opponents, taking full advantage of Channel Smite and Power Attack, and attempting to trap foes within walls using Bull Rush Strike and his stone curse ability. If at least two opponents are trapped within the same volume, he will use transmute rock to mud to slay them instantly. If he can catch other foes in the resulting mud, he will trap them using transmute mud to rock on the following round.

Morale If hard pressed, the shaitan priest will take cover in a wall using meld into stone to heal himself and regroup, but will not permanently flee a combat.

STATISTICS

Str 24, Dex 10, Con 18, Int 16, Wis 20, Cha 18
Base Atk +15; CMB +23 (+27 to bull rush); CMD 33 (35 vs. bull rush)
Feats Bull Rush Strike, Brew Potion, Channel Smite, Combat Casting, Critical Focus, Improved Bull Rush, Improved InitiativeB, Greater Bull Rush, Power Attack, Quicken Spell-Like Ability (glitterdust)
Skills Appraise +7, Bluff +15, Climb +19, Craft (sculpting) +10, Craft (stonemasonry) +10, Craft (trapmaking) +11, Diplomacy +27, Knowledge (arcana) +10, Knowledge (engineering) +7, Knowledge (history) +7, Knowledge (religion) +23, Perception +25, Profession (lawyer) +25, Profession (miner) +9, Sense Motive +25, Spellcraft +15
Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
SQ might of the gods, stone glide, strength surge
Combat Gear potion of remove blindness/deafness, potion of cure serious wounds, potion of bear’s endurance, potion of lesser restoration, potion of cure moderate wounds (5); Other Gear +2 Large keen falchion, circlet of persuasion

SPECIAL ABILITIES

Earth Mastery (Ex)

A shaitan gains a +1 bonus on attack and damage rolls and a +2 bonus on opposed Strength-based checks if both it and its foe are touching the ground. It takes a –4 penalty on attack and damage rolls against airborne or waterborne opponents.

Metalmorph (Su)

As a standard action, a shaitan may touch a single metal object of no more than 10 pounds and transform it into any other metal for 1 day.

Stone Curse (Su)

If a shaitan wins a bull rush check by 5 or more and pushes its target into a stone barrier, the target must make a DC 21 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 21 Fortitude save as a full-round action to exit the stone. The save DCs are Strength-based.

Stone Glide (Su)

This functions as the earth elemental’s earth glide ability, except the shaitan can move through stone, dirt, crystal, or metal.

Shaitan Priest (buffed) CR 11

XP 12,800
Male shaitan cleric (Abadar) 8
LN Large outsider (earth, extraplanar)
Init +5; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +27; Aura archon, deflection, doom, protection, strong lawful

Defense

AC 33, touch 14, flat-footed 31 (+2 armor, +3 deflection, +2 dodge, +13 natural, +4 shield, –1 size)
hp 195 (9d10+8d8+110) +8 temporary hp
Fort +20, Ref +7, Will +21
DR 10/adamantine (up to 80 hp total)
Immune electricity
Resist acid 10, cold 5, fire 5, sonic 5

Offense

Speed 20 ft., burrow 60 ft., climb 20 ft.
Melee (power attack) +2 keen (adamantine) falchion +26/+26/+21/+16 (2d6+32/15-20) or 3 slams +24 (2d6+20)
Space 10 ft.; Reach 10 ft.
Special Attacks channel negative energy (4d6, DC 18[maybe desecrate?]), earth mastery, metalmorph, stone curse

Spell-Like Abilities (CL 9th; concentration +13 [cast defensively +17])

At willmeld into stone, plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), soften earth and stone, stone shape, veil(self only)
8/dayacid dart (CL 8th)
3/day—quickened glitterdust (DC 16), stoneskin (2 remaining), rusting grasp, stone tell, wall of stone
1/daytransmute mud to rock, transmute rock to mud

Cleric Spells Prepared (CL 8th; concentration +15 [+19 cast defensively])

4thaura of doom (used), blessing of fervor (used), divine power (used), spell immunityD
3rdarchon’s aura (used), deeper darkness, dispel magic, magic vestmentD(used), prayer
2ndbarkskinD(used), grace, hold person (DC 19), owl’s wisdom (used), weapon of awe (used)
1stblessing of the watch (used), deathwatch, detect chaos (2), obscuring mist, shieldD (used), shield of faith (used)
0 (at will)detect magic, guidance, mending, read magic

D domain spell; Domains Earth, Defense (P‭rotection)

STATISTICS

Str 28, Dex 10, Con 22, Int 16, Wis 24, Cha 18
Base Atk +15; CMB +27 (+31 to bull rush); CMD 42 (44 vs. bull rush)
Feats Bull Rush Strike, Brew Potion, Channel Smite, Combat Casting, Critical Focus, Improved Bull Rush, Improved InitiativeB, Greater Bull Rush, Power Attack, Quicken Spell-Like Ability (glitterdust)
Skills Appraise +7, Bluff +15, Climb +23, Craft (sculpting) +10, Craft (stonemasonry) +10, Craft (trapmaking) +11, Diplomacy +27, Knowledge (arcana) +10, Knowledge (engineering) +7, Knowledge (history) +7, Knowledge (religion) +23, Perception +27, Profession (lawyer) +27, Profession (miner) +11, Sense Motive +27, Spellcraft +15
Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.
SQ aura of protection, stone glide, deflection aura
Combat Gear potion of remove blindness/deafness, potion of cure serious wounds, potion of bear’s endurance, potion of lesser restoration, potion of cure moderate wounds (5); Other Gear +2 Large keen falchion, circlet of persuasion

SPECIAL ABILITIES

Earth Mastery (Ex)

A shaitan gains a +1 bonus on attack and damage rolls and a +2 bonus on opposed Strength-based checks if both it and its foe are touching the ground. It takes a –4 penalty on attack and damage rolls against airborne or waterborne opponents.

Metalmorph (Su)

As a standard action, a shaitan may touch a single metal object of no more than 10 pounds and transform it into any other metal for 1 day.

Stone Curse (Su)

If a shaitan wins a bull rush check by 5 or more and pushes its target into a stone barrier, the target must make a DC 23 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 23 Fortitude save as a full-round action to exit the stone. The save DCs are Strength-based.

Stone Glide (Su)

This functions as the earth elemental’s earth glide ability, except the shaitan can move through stone, dirt, crystal, or metal.

ECOLOGY

Environment mountains, underground, Plane of Earth
Organization solitary, prayer group (1 plus 1d4 normal shaitan) or colony (1d4 plus 3d6 regular shaitan)
Treasure standard/NPC gear