Lesser Juggernaut

Italicized descriptive text here. There should be no hyperlinks in this section.

Lesser Juggernaut CR 8

XP 3,200
N Huge construct
Init -2 Senses darkvision 60, low-light vision; Perception -5

DEFENSE

AC 16, touch 6, flat-footed 16 (-2 Dex, +10 natural, -2 size)
hp 78 (7d10+40 size)
Fort +2, Ref +0, Will -3
Defensive Abilities hardness 5 Immune Construct Traits

OFFENSE

Speed 60 ft.
Melee slam +15 (1d8+15)
Special Attacks trample (1d8+15, DC 23)

TACTICS

Before Combat any tactics typically used by this creature or general guidelines for the creature’s preferences before combat.

During Combat any tactics typically used by this creature or general guidelines for the creature’s preferences in combat.

Morale any morale notes.

STATISTICS

Str 30, Dex 6, Con -, Int -, Wis 1, Cha 1
Base Atk +7 CMB +19 CMD 27
SQ 6 construction points: stone, trample, speed x3

SPECIAL ABILITIES

Special1 (Ex/Sp/Su)

details

Special2 (Ex/Sp/Su)

details

Special case information here, such as using the race for player characters or Monster Lore boxes.

Lore

Characters with ranks in Knowledge (something) can learn more about a . When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (something)

DC Result
23 Juggernauts are massive engines of destruction made of steel.
28 As mindless constructs, nothing dissuades a juggernaut except its own destruction.
31 Electricity energizes a juggernaut and even heals it of damage.
36 Acid etches a juggernaut’s outer skin, and acid from magical attacks slows it to a crawl.

ECOLOGY

Environment ZZ
Organization ZZ {{solitary/pair/pack (3-8)/etc.}}
Treasure {{none/standard/double/incidental/NPC gear}} (list of typical gear, if any, with “other treasure” at the end of the list so the GM can round out the remainder of the creature’s treasure with coins or other appropriate items)

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Comments
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