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Launcher

Italicized descriptive text here. There should be no hyperlinks in this section.

Launcher CR 5

XP 1,600
N Huge construct
Init +2; Senses darkvision 60 ft.; Perception -5

DEFENSE

AC 16, touch 10, flat-footed 14 (+2 Dex, +6 natural, -2 size)
hp 84 (8d10+40)
Fort +2, Ref +4, Will -3
Defensive Abilitieshardness 10; Imunities construct traits

OFFENSE

Speed 40 ft.
Melee slam +10 (2d6+3)
Ranged 2 masterwork spikes +11 (2d6+3, range 60 ft.)
Space 15 ft.; Reach 15 ft

TACTICS

Before Combat any tactics typically used by this creature or general guidelines for the creature’s preferences before combat.

During Combat any tactics typically used by this creature or general guidelines for the creature’s preferences in combat.

Morale any morale notes.

STATISTICS

Str 14, Dex 14, Con -, Int -, Wis 1, Cha 1
Base Atk +8; CMB +12; CMD 24

Special case information here, such as using the race for player characters or Monster Lore boxes.

Lore

Characters with ranks in Knowledge (something) can learn more about a . When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (something)

DC Result
23 Juggernauts are massive engines of destruction made of steel.
28 As mindless constructs, nothing dissuades a juggernaut except its own destruction.
31 Electricity energizes a juggernaut and even heals it of damage.
36 Acid etches a juggernaut’s outer skin, and acid from magical attacks slows it to a crawl.

ECOLOGY

Environment ZZ
Organization ZZ {{solitary/pair/pack (3-8)/etc.}}
Treasure {{none/standard/double/incidental/NPC gear}} (list of typical gear, if any, with “other treasure” at the end of the list so the GM can round out the remainder of the creature’s treasure with coins or other appropriate items)

{monster’s description intro goes here}

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Comments
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