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Hydra Spawn

An angry mass of tiny, multiheaded snakes boils up from the water, snapping and writhing.

Hydra Spawn
CR 6

XP 2,400
Creature Swarm of Poisonous 6-Headed Hydra
N Tiny magical beast (swarm)
Init +5; Senses darkvision 60 ft., low-light vision, scent; Perception +10
Aura noxious breath (10 ft., DC 16)

DEFENSE

AC 19, touch 17, flat-footed 14 (+5 Dex, +2 natural, +2 size)
hp 51 (6d10+18); fast healing 6
Fort +6, Ref +12, Will +2
Defensive Abilities half damage from slashing and piercing weapons; swarm traits; Immune poison
Weakness swarm traits

OFFENSE

Speed 20 ft., swim 20 ft.
Melee swarm (2d6 plus poison)
Space 10 ft.; Reach 0 ft.
Special Attacks distraction

TACTICS


STATISTICS
Str 1, Dex 20, Con 12, Int 2, Wis 11, Cha 9
Base Atk +6; CMB +9 (can’t grapple); CMD 14 (can’t be tripped, grappled,or bull rushed)
Feats Ability Focus (noxious breath), Ability Focus (poison), Lightning Reflexes
Skills Perception +8, Stealth +15 , Swim +10; Racial Modifiers +2 Perception
SQ swarm traits

SPECIAL ABILITIES

Poison (Ex)

Swarm —injury; save Fort DC 16, frequency 1/round for 4 rounds, effect 1 Con, cure 1 save

Noxious Breath (Ex)

Inhaled; save Fort DC 16, frequency 1/round for 6 rounds, effect 1d3 Str plus sickened (persists for 1 hour if the poison runs its course without being cured), cure 1 save

Distraction (Ex)

Any living creature vulnerable to the hydra spawn’s damage that begins its turn with a creature swarm in its square is nauseated for 1 round. A Fortitude saving throw (DC 14) negates the effect. Even with a successful save, spellcasting or concentrating on spells within the area of hydra spawn requires a Concentration check (DC 20 + spell level). Using skills requiring patience and concentration requires a Will save (DC 20).
Special case information here, such as using the race for player characters or Monster Lore boxes.

ECOLOGY

Environment ZZ
Organization ZZ {{solitary/pair/pack (3-8)/etc.}}
Treasure {{none/standard/double/incidental/NPC gear}} (list of typical gear, if any, with “other treasure” at the end of the list so the GM can round out the remainder of the creature’s treasure with coins or other appropriate items)

{{monster’s description goes here}}

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