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Gnoll Islander (Gnoll Barbarian 2/Ranger 2)

Gnoll Islander
CR 5

XP 1,600
Male gnoll barbarian 2/ranger 2
LE Medium humanoid (gnoll)
Init +3; Senses darkvision 60 ft.; Perception +8

DEFENSE

AC 16, touch 13, flat-footed 13 (+2 armor, +1 natural, +3 dex)
hp 45 (2d8+2d10+2d12+14)
Fort +10, Ref +6, Will +1
Defensive Abilities uncanny dodge

OFFENSE

Speed 40 ft.
Melee greatclub +9* (1d10+6*) or greatclub power attack +7* (1d10+12*)
Ranged longbow +8* (1d8+4*/×3) or +6/+6* (1d8+4*/x3)
Special attacks favored enemy (*+2 vs magical beasts), rage (10 rnd/day), rage powers (animal fury)

Rage Statistics

AC 14, touch 11, flat-footed 11
hp 55 (2d8+2d10+2d12+22)
Fort +12, Ref +6, Will +3

Melee greatclub +11* (1d10+9*) and bite +6* (1d4+3*) or greatclub +9* (1d10+15*) and bite +4* (1d4+5*)

Str 22,Con 19

STATISTICS

Str 18, Dex 16, Con 15, Int 8, Wis 12, Cha 6
Base Atk +5; CMB +3; CMD 13
Feats Far Shot, Point-Blank Shot, Power Attack, Rapid ShotB
Skills Knowledge (nature) +4, Perception +8*, Profession (sailor) +6, Stealth +10, Survival +10*
Languages Gnoll
SQ fast movement, track, wild empathy
Gear greatclub, composite longbow (+4 Str) w/20 arrows, leather armor

ECOLOGY

Environment tropical islands
Organization solitary, hunting party (1d3+1 in a canoe), war band (1d6+4 in several canoes, plus 1d10+10 regular gnolls)
Treasure NPC gear