This oversized rabbit has antlers, sharp teeth, and vestigial wings.

Common Wolpertinger CR 1/4

XP 100
N Small magical beast
Init +3; Senses darkvision 60 ft., low-light vision, scent; Perception +4

AC 14, touch 14, flat-footed 11 (+3 Dex, +1 size)
hp 5 (1d10)
Fort +2, Ref +5, Will +1

Speed 30 ft.
Melee gore +0 (1d3–2)
Special Attacks shadow mark

Str 6, Dex 17, Con 11, Int 2, Wis 13, Cha 4
Base Atk +1; CMB –2; CMD 8 (12 vs. trip)
Feats Skill Focus (Perception)
Skills Acrobatics +3 (+23 when jumping), Perception +4, Stealth +11; Racial Modifiers +20 Acrobatics when jumping

Environment cold or temperate forest
Organization solitary, pair, or nest (3–12)
Treasure none

Shadow Mark (Su) As a free action, a wolpertinger can make a ranged touch attack by jumping over a humanoid target—the maximum range of this attack is 30 feet. If the wolpertinger hits, its shadow transforms to match the shadow of the creature struck. Once a wolpertinger has established this link, it gains a +2 morale bonus on attack rolls and damage rolls made against that target.

Whimsical creatures of the forest, wolpertingers resemble winged rabbits with antlers and sharp teeth. Though the small, chicken-like wings of a wolpertinger are not large enough to permit true flight, they do contribute to the wolpertinger’s considerable jumping ability. A wolpertinger’s fangs are not used in combat.

Wolpertingers share the distinctive shadow mark ability of the peryton, suggesting a common origin with that other chimeric beast.

Section 15: Copyright Notice – Epic Meepo Presents

Epic Meepo Presents: Monsters. © 2011-2012, Eric Morton.
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