This feral-looking man in formal attire has readily-obvious claws and fangs.
Bloodborn Vampire Spawn CR 2
Bloodborn vampire human aristocrat 1
N Medium undead (augmented humanoid)
Init +7; Senses Perception +9
AC 18, touch 11, flat-footed 17 (+1 armor, +1 Dex, +6 natural)
hp 9 (1d8+5); fast healing 5
Fort +4, Ref +7, Will +5
Defensive Abilities channel resistance +4; DR 5/silver; Immune undead traits; Resist cold 10, electricity 10
Weaknesses vulnerable in bright light
Speed 30 ft., climb 30 ft.
Melee bite +4 (1d6+4 plus blood drain), 2 claws +4 (1d4+4 plus bleed)
Ranged shortbow +3 (1d6/×3)
Special Attacks bleed (1d6), blood drain (2 Con), poisonous blood
Str 19, Dex 17, Con —, Int 9, Wis 12, Cha 14
Base Atk +0; CMB +4; CMD 17
Feats Alertness (B), Animal Affinity, Combat Reflexes (B), Dodge (B), Improved Initiative (B), Lightning Reflexes (B), Mounted Combat, Toughness (B)
Skills Bluff +8, Climb +12, Diplomacy +8, Intimidate +10, Knowledge (nobility) +3, Perception +9, Perform (dance) +6, Perform (sing) +6, Sense Motive +9, Stealth +11; Racial Modifiers +8 Intimidate, Perception, Sense Motive, and Stealth
Organization solitary or gang (2–12)
Treasure NPC gear (padded leather armor, shortbow with 20 arrows, other gear)
Poisonous Blood (Su) Whenever a piercing or slashing melee weapon damages a bloodborn vampire spawn, the weapon is coated with one dose of tainted blood until it is used to make a successful attack, up to one minute. Tainted Blood: supernatural poison—contact; save Fort DC 12; onset 1 minute; frequency 1/hour; effect 1d6 Con; cure 1 save while standing within an area of bright light such as sunlight. Any creature killed by tainted blood instantly rises as a bloodborn vampire if its creature type matches the augmented creature type of the bloodborn vampire spawn that provided the blood. A bloodborn vampire spawn can attack and damage itself with piercing and slashing melee weapons to coat them with tainted blood. The save DC is Charisma-based.
Screech (Su) As a standard action usable once per minute, a bloodborn vampire spawn can produce an ear-splitting screech that stuns living creatures in a 20-foot-radius burst. All living creatures within the area must make a DC 12 Fortitude save or be staggered for 1d3 rounds.
Vulnerable in Bright Light (Ex) When in an area of bright light such as sunlight, a bloodborn vampire spawn loses any fast healing and regeneration abilities it possesses, and cannot benefit from natural or magical healing. This lasts for as long as the bloodborn vampire remains exposed to bright light.
Bloodborn vampires are a strain of vampire created by a virulent, supernatural poison that infects their tainted blood. Like other vampires, bloodborn vampires lust for the blood of the living; they are particularly aggressive when they are newly risen or when they haven’t fed for a long time.
Although able to spawn a large population of similar creatures relatively quickly, courtesy of their poisonous blood, bloodborn vampires are loath to do so, preferring to share their hunting grounds with a small gang of colleagues, at most. Because they are selective in infecting others, bloodborn vampires tend target aristocrats, heroes, and other “worthy” individuals for conversion when they feel the need to increase their numbers.
Section 15: Copyright Notice – Epic Meepo Presents