Rogue Viscera

This clump of mismatched, disembodied organs crawls about on slender, vein-like tendrils.

Rogue Viscera CR 2

XP 600
N Tiny aberration
Init +1 Senses blindsight 30 ft.; Perception –1

AC 14, touch 13, flat-footed 13 (+1 Dex, +1 natural, +2 size)
hp 19 (3d8+6); fast healing 2
Fort +5; Ref +2; Will +2
Immune disease, poison, mind-affecting effects

Speed 20 ft., climb 20 ft., swim 20 ft.
Melee tentacles +6 (1d2+1 plus attach)
Space 2-1/2 ft.; Reach 0 ft.
Special Attacks implant

Str 12, Dex 12, Con 15, Int 11, Wis 8, Cha 7
Base Atk +2; CMB +2 (+10 when attached); CMD13 (can’t be tripped)
Feats Great Fortitude, Skill Focus (Heal)
Skills Climb +15, Heal +5, Stealth +15, Swim +15
Languages Aklo (can’t speak); telepathy (touch)
SQ chirurgeon

Environment any marsh or underground
Organization solitary or mess (2-12)
Treasure none

Attach (Ex) Each round a rogue viscera is attached to a living creature, it may choose to rearrange that creature’s internal organs as a swift action, dealing 1 point each of Strength, Dexterity, and Constitution damage to that creature.

Chirurgeon (Ex) A rogue viscera can make any Heal check without needing to expend uses of a healer’s kit. A rogue viscera gains a +10 circumstance bonus on any Heal check made to treat a creature to which it is attached.

Implant (Ex) As a move action, a rogue viscera may implant itself inside the body of a helpless or willing living creature at least one size category larger than the viscera. This host cannot already contain a rogue viscera inside its body. While within this host, the rogue viscera is provided total cover by the host’s body. The viscera may exit the host as a move action. A remove disease spell (or similar effect) rids a victim of an implanted rogue viscera. The viscera can also be cut out with DC 20 Heal checks (each attempt takes 10 minutes). If a check fails, the healer can try again, but each attempt (successful or not) deals 1d4 points of damage to the patient.

Though they resemble disembodied organs pulled from the insides of other creatures, the aberrations known as rogue viscera are actually complete, independent beings. Despite its appearance of vulnerability, a rogue viscera is surprisingly tough, its body consisting of extremely rubbery flesh.

A rogue viscera is also unexpectedly intelligent, and possesses an ability to communicate telepathically. A rogue viscera also has the ability to rearrange the organs of other living creatures, either harming or healing them, and can implant itself in a larger host. A rogue viscera that kills its host from inside can create more of its kind from its host’s internal organs. When groups of multiple rogue viscera are encountered, they are usually broods recently spawned from the same host. Mature rogue viscera tend to shun others of their own kind, preferring to establish symbiotic or parasitic relationships with other beings.

Any 7th- or higher-level spellcaster with the Improved Familiar feat can take a rogue viscera as a familiar, regardless of the spellcaster’s alignment.

Section 15: Copyright Notice – Epic Meepo Presents

Epic Meepo Presents: Monsters. © 2011-2013, Eric Morton.
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