Mimic, Animal

The animal before you melts into a blob of mutable flesh.

Animal Mimic CR 4

XP 1,200
N Medium aberration (shapechanger)
Init +5; Senses darkvision 60 ft.; Perception +14

AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 52 (7d8+21)
Fort +5, Ref +5, Will +6
Immune acid

Speed 10 ft.
Melee slam +10 (1d8+6 plus adhesive aura and grab)
Special Attacks adhesive aura, constrict (slam, 1d8+6)

Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10
Base Atk +5; CMB +9 (+13 to grapple); CMD 20 (can’t be tripped)
Feats Improved Initiative, Lightning Reflexes, Skill Focus (Perception), Weapon Focus (slam)
Skills Climb +14, Disguise +10, Knowledge (nature) +7, Perception +14
Languages Common
SQ change shape (any Tiny, Small, Medium, or Large animal, beast shape II)

Adhesive Aura (Su) An animal mimic is not physically adhesive, but produces magical spoor that clings to other creatures. Whenever an animal mimic hits a creature with a natural weapon attack, the mimic gains the ability to magically monitor that creature’s relative position and general condition for the next 7 hours, as if using a status spell (CL 7th).

Magical cousins of common mimics, animal mimics are more magical than alchemical. Their mutable bodies lack the physical adhesive and natural camouflage of other standard mimics. Animal mimics are instead able to assume the form of various animals, even animals smaller and larger than themselves. Like other mimics, animal mimics use their shapechanging abilities to fool humanoids and other prey they hunt.

Plant Mimic (CR +0) A plant mimic’s change shape ability allows it to assume the form of any Small, Medium, or Large plant creature as if using plant shape II, or the form of a Large tree or shrub as if using tree shape. A plant mimic otherwise has the same statistics as an animal mimic.

Section 15: Copyright Notice – Epic Meepo Presents

Epic Meepo Presents: Monsters. © 2011-2012, Eric Morton.
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