Lich, Bardic

This sagely, skeletal figure wears finery and carries a mandolin.

Bardic Lich CR 12

XP 19,200
Human bardic lich bard 11
NE Medium undead (augmented humanoid)
Init +2; Senses darkvision 60 ft.; Perception +19

AC 24, touch 12, flat-footed 22 (+5 armor, +2 Dex, +5 natural, +2 shield)
hp 134 (11d8+85)
Fort +11, Ref +10, Will +9; +4 vs. bardic performance, language–dependent, and sonic
Defensive Abilities channel resistance +4, rejuvenation; DR 15/bludgeoning and magic; Immune cold, electricity, undead traits

Speed 30 ft.
Melee touch +10 (1d8+5)
Ranged mwk light crossbow +11 (1d8/19–20)
Special Attacks bardic music 31 rounds/day (countersong, dirge of doom, distraction, fascinate, inspire competence +4, inspire courage +3, inspire greatness, suggestion)
Bard Spells Known (CL 11th; concentration +18)

4th (3/day)—dominate person (DC 21), greater invisibility, rainbow pattern (DC 21)
3rd (5/day)—charm monster (DC 20), crushing despair (DC 20), haste, slow (DC 20)
2nd (6/day)—cure moderate wounds, hold person (DC 19), minor image (DC 19), silence (DC 19), tongues
1st (7/day)—charm person (DC 18), cure light wounds, disguise self, expeditious retreat, hideous laughter (DC 18), identify
0 (at will)—dancing lights, detect magic, light, mage hand, prestidigitation, read magic

Str 8, Dex 14, Con —, Int 14, Wis 12, Cha 24
Base Atk +8; CMB +7; CMD 19
Feats Arcane Strike, Craft Wondrous Item, Greater Spell Penetration, Magical Aptitude, Spell Penetration, Vital Strike, Weapon Finesse (touch)
Skills Linguistics +6, Perception +19, Perform (dance) +21, Perform (sing) +21, Perform (stringed instrument) +21, Sense Motive +14, Sleight of Hand +10, Spellcraft +20, Stealth +23, Use Magic Device +25; Racial Modifiers +8 Perception, +8 Sense Motive, +8 Stealth
Languages Common, Draconic, Elven
SQ bardic knowledge +5, jack-of-all-trades (use any skill), lore master 2/day, versatile performance (dance, sing, stringed instrument)

Environment any
Organization solitary or danse macabre (1 plus 2–5 skeletal champions)
Treasure NPC gear (+1 chain shirt, +1 buckler, masterwork light crossbow with 10 bolts, cloak of resistance +1, headband of alluring charisma +4, other gear)

Requiem (Su) The bardic performance abilities and mind-affecting spells of a bardic lich affect all undead as if they were living, non-mindless creatures.

Touch Attack A lich’s touch attack uses negative energy to deal 1d8 points of damage to living creatures + 1 point of damage per 2 Hit Dice possessed by the lich. As negative energy, this damage can be used to heal undead creatures. A lich can take a full-round action to infuse itself with this energy, healing damage as if it had used its touch attack against itself.

Bardic liches are performers and scholars that have embraced the immortality of undeath. Some are selfish perfectionists, seeking an eternal life of new lore and new artistic achievement. Others are arrogant narcissists, convinced that it would be a crime to deprive the world of their talents. All are universally twisted, no matter their character in life, corrupted by hubris and by subversive bargains with dark powers made in the pursuit of physical immortality.

Variant Lich: Bardic Lich

Any bard that becomes a lich can choose to become a bardic lich instead of a standard lich, adapting its bardic abilities to its new existence as an undead creature. This variant lich modifies the standard lich in the following ways:

Special Attacks A bardic lich loses the fear aura and paralysis special attacks.

SQ A bardic lich gains the requiem special quality described above.

Section 15: Copyright Notice – Epic Meepo Presents

Epic Meepo Presents: Monsters. © 2011-2012, Eric Morton.
scroll to top