This storm cloud constantly shifts between the shapes of various humanoids and animals.

Hala CR 5

XP 1,600
Planetouched (fetchling) Large air elemental
N Large outsider (air, elemental, extraplanar)
Init +12; Senses darkvision 60 ft., low-light vision; Perception +10

AC 22, touch 18, flat-footed 13 (+8 Dex, +1 dodge, +4 natural, –1 size)
hp 68 (8d10+24)
Fort +9, Ref +14, Will +1
Defensive Abilities air mastery, shadow blending; DR 5/—; Immune elemental traits; Resist cold 5, electricity 5

Speed fly 100 ft. (perfect)
Melee 2 slams +15 (1d8+4)
Space 10 ft.; Reach 10 ft.
Special Attacks whirlwind (DC 18)
Spell-Like Abilities (CL 8th; concentration +9)

1/day—control weather, disguise self (disguised as a humanoid)

Str 18, Dex 27, Con 16, Int 6, Wis 9, Cha 13
Base Atk +8, CMB +13; CMD 32
Feats Combat Reflexes, Dodge, Flyby Attack, Improved Initiative (B), Mobility, Weapon Finesse (B)
Skills Acrobatics +16, Escape Artist +16, Fly +22, Knowledge (planes) +7, Perception +10, Stealth +14; Racial Modifiers +2 Knowledge (planes), +2 Stealth
Languages Auran, Common
SQ familiar spirit

Environment Plane of Air
Organization solitary
Treasure none

Air Mastery (Ex) Airborne creatures take a –1 penalty on attack and damage rolls against an hala.

Familiar Spirit (Ex) An hala taken as a familiar becomes a disembodied soul that inhabits its master’s body. The hala and its master share the master’s body, can communicate freely, and retain their ability to think and reason. The hala otherwise loses all abilities while serving as a familiar. As a move action, the master may allow the hala to take over the body. The hala may choose to return control of the body as a move action. If the body the hala familiar inhabits dies or is destroyed, the hala resumes its normal form and is shunted from its master’s space as if arriving there at the end of a shadow walk spell effect. Anyone seeing the death of the hala’s master can attempt a DC 20 Perception check to notice a stray shadow dart in the direction of the hala’s arrival. The freed hala has no loyalty to its master’s allies, and usually attempts to flee, possibly to find a new master.

Shadow Blending (Su) Attacks against an hala in dim light have a 50% miss chance instead of the normal 20% miss chance. This ability does not grant total concealment; it just increases the miss chance.

Template Info

The Hala was created with the Planetouched template.

An hala (plual: “hale”) is an air elemental that has been regularly summoned onto the Plane of Shadow, instilling it with an affinity for that plane. Like other air elementals, an hala can have any number of forms; commons forms include those vaguely resembling dragons or humanoids. Unlike other air elementals, an hala can draw upon its aerial nature to control the weather, usually to someone’s detriment.

Hale use their abilities to make life miserable for groundlings, whom they despise. They particularly enjoy ruining crops, and will destroy anyone attempting to divert them from this pastime. While these malicious activities are normally limited to the Planes of Air and Shadow, hale have been known to infiltrate the Material Plane during lunar and solar eclipses, and to linger there indefinitely.

A 6th-level spellcaster with the Improved Familiar feat can gain an hala as a familiar, regardless of the spellcaster’s alignment, but doing so corrupts the spellcaster’s soul. The spellcaster becomes a being known as an alavita.

Alavita (CR +0) An alavita is a spellcaster with an hala familiar. An alavita has the warlock template, usually with the elemental (air) or shadow bloodline. If the alavita is a living creature, it instantly rises as a shadow when killed, losing all abilities it possessed in life. An alavita that dies can only be restored to life by a miracle or wish spell.

Advanced Hala (CR 6) An hala with the advanced simple template (only) can use confusion (DC 17) and ice storm as additional spell-like abilities, each once per day.

Giant Hala (CR 6) An hala with the giant simple template (only) can use confusion (DC 15) and ice storm as additional spell-like abilities, each once per day.

Greater Hala (CR 7) An hala with both the advanced and giant simple templates can use confusion (DC 17), contagion (DC 16), and ice storm as additional spell-like abilities, each three times per day.

Section 15: Copyright Notice – Epic Meepo Presents

Epic Meepo Presents: Monsters. © 2011-2012, Eric Morton.
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