Dark Heart of the Earth

This spherical mass of flesh is covered in hundreds of mouths and eyes. Its floating, churning bulk pulses like a beating heart.

Dark Heart of the Earth CR 18

XP 153,600
CE Huge aberration
Init +13; Senses all-round vision, darkvision 120 ft., tremorsense 120 ft.; Perception +43

AC 33, touch 17, flat-footed 24 (+9 Dex, +16 natural, –2 size)
hp 310 (27d8+189)
Fort +17, Ref +18, Will +24
Defensive Abilities amorphous; DR 10/bludgeoning and magic; Immune fire, mind-affecting; SR 29
Weaknesses vulnerable to sunlight

Speed 10 ft., burrow 20 ft., fly 20 ft. (good), earth glide
Melee 6 bites +28 (2d6+9/19–20 plus grab)
Space 15 ft.; Reach 10 ft.
Special Attacks eye rays, gibbering, ground manipulation, hostile blood, swallow whole (2d6+13 plus 2d10 acid, AC 18, 28 hp)

Str 28, Dex 29, Con 23, Int 20, Wis 24, Cha 20
Base Atk +20; CMB +31 (+35 to grapple); CMD 50 (can’t be tripped)
Feats Flyby Attack, Greater Vital Strike, Great Fortitude, Improved Initiative, Improved Critical (bite), Improved Initiative, Improved Vital Strike, Iron Will, Power Attack, Skill Focus (Perception), Toughness, Vital Strike, Weapon Focus (bite, ray)
Skills Bluff +35, Escape Artist +39, Fly +39, Intimidate +35, Knowledge (dungeoneering) +35, Perception +43, Perform (sing) +35, Spellcraft +35, Stealth +31
Languages Aklo
SQ flight

Environment any underground
Organization solitary
Treasure none

Eye Rays (Su) As a free action, a gibbering orb can emit colorful beams from its eyes. Collectively, these eye rays duplicate the effects of a prismatic spray spell (CL 20th, DC 28). The gibbering orb must succeed on a ray attack (ranged touch +30) against each creature in the area of this effect or that creature is unaffected. The save DC is Charisma-based.

Gibbering (Su) As a free action, a gibbering orb can emit a cacophony of maddening sound. All creatures within 60 feet that hear this gibbering must succeed on a DC 28 Will save or be permanently confused, as if affected by an insanity spell. This is a sonic mind-affecting compulsion insanity effect. A creature that saves cannot be affected by the same orb’s gibbering for 24 hours. The save DC is Charisma-based.

Ground Manipulation (Su) At will as a standard action, a dark heart of the earth can cause terrain made of stone and earth to grow soft and muddy. This affects all such terrain within a 120-foot radius for a duration of 1 minute. A gibbering orb or gibbering mouther can move through these areas with ease, but other creatures treat them as difficult terrain.

Hostile Blood (Su) As an immediate action, whenever a dark heart of the earth is hit with a piercing or slashing weapon, the dark heart may choose to shed blood that transforms into a gibbering mouther. Doing so deals 46 points of untyped damage to the dark heart of the earth and causes a gibbering mouther appears in anywhere within the dark heart’s space. (The gibbering mouther falls if it doesn’t appear on a surface that can support its weight.)

Vulnerable to Sunlight (Ex) If a dark heart of the earth enters an area of direct sunlight, it is staggered for 1 round. If the dark heart of the earth remains in direct sunlight at the end of that duration, it dies and its remains crumble to dust.

A cancer upon the world itself, a dark heart of the earth is an aberration that spontaneously forms within the bowels of the planet, created by forces unknown. Blood shed by a dark heart of the earth regularly forms into a gibbering mouther, though these spawn never remain with their parent for long, respecting the dark heart’s desire for solitude.

Some insane cultists claim to be enacting schemes hatched by dark hearts of the earth and delivered to the world at large by gibbering mouthers, but the claims of such cultists are currently unsubstantiated. It’s possible for a dark heart of the earth to have far reaching schemes, but it’s just as likely that a given dark heart has no ambitions beyond defending its own territory and finding its next meal.

Section 15: Copyright Notice – Epic Meepo Presents

Epic Meepo Presents: Monsters. © 2011-2012, Eric Morton.
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