Glue Alchemental, Medium

This blob of viscous fluid leaves a trail of sticky residue in its wake.

Medium Glue Alchemental CR 3

XP 800
N Medium ooze (augmented outsider, elemental)
Init +0; Senses blindsight 60 ft.; Perception +7

AC 16, touch 10, flat-footed 16 (+6 natural)
hp 30 (4d10+8)
Fort +6, Ref +4, Will +1
Immune elemental traits, ooze traits

Speed 20 ft.
Melee slam +7 (1d8+4 plus entrap)
Special Attacks entrap (DC 14, 10 minutes, hardness 5, hp 5)

Str 16, Dex 10, Con 15, Int 4, Wis 11, Cha 11
Base Atk +4; CMB +7; CMD 17
Feats Cleave, Improved Bull Rush, Power Attack
Skills Climb +8, Escape Artist +5, Knowledge (planes) +2, Perception +7, Stealth +5
Languages Common
SQ spider climb

Environment any land
Organization solitary, pair, or gang (3–8)
Treasure none

Entrap (Ex) The glue from a glue alchemental’s entrap ability can be washed away in 1d3 rounds by soaking it with 1 gallon of alcohol per round.

Spider Climb (Ex) A glue alchemental can climb sheer surfaces as though under the effects of a spider climb spell.

Over the years, various alchemists and arcanists have conducted experiments designed to create new species of elementals from the remains of deceased air, earth, fire, and water elementals. The end results of such experiments are alchementals, elemental beings more akin to the oozes of the Material Plane than the true elementals native to farther realms.

Unlike many oozes, alchementals possess a dim intelligence. Most are bright enough to understand that they are created from the remains of extraplanar elementals, and learn what they can about other planes of existence as a means of exploring this heritage. A popular belief among alchementals is the theory that their souls return to the elemental planes upon death, where they are transformed into true elementals.

Section 15: Copyright Notice – Epic Meepo Presents

Epic Meepo Presents: Monsters. © 2011-2012, Eric Morton.
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