Gas Alchemental, Huge

This cloud of noxious vapor moves with willful intent.

Huge Gas Alchemental CR 7

XP 3,200
N Huge ooze (augmented outsider, elemental)
Init +13; Senses blindsight 60 ft.; Perception +13

AC 22, touch 18, flat-footed 12 (+9 Dex, +1 dodge, +4 natural, –2 size)
hp 95 (10d10+40)
Fort +11, Ref +16, Will +5
Defensive Abilities air mastery; DR 5/—; Immune elemental traits, ooze traits

Speed fly 60 ft. (perfect)
Melee 2 slams +17 (2d6+6 plus distraction)
Space 15 ft.; Reach 15 ft.
Special Attacks distraction (DC 21)

Str 22, Dex 29, Con 18, Int 6, Wis 11, Cha 11
Base Atk +10; CMB +18; CMD 38
Feats Combat Reflexes, Dodge, Flyby Attack, Improved InitiativeB, Iron Will, Mobility, Weapon FinesseB
Skills Acrobatics +18, Escape Artist +18, Fly +23, Knowledge (planes) +7, Perception +13, Stealth +9
Languages Common

Environment any land
Organization solitary, pair, or gang (3–8)
Treasure none

Air Mastery (Ex) Airborne creatures take a –1 penalty on attack and damage rolls against a gas alchemental.

Distraction (Ex) A gas elemental’s distraction special attack is a poison effect. Creatures that don’t breath are immune.

Over the years, various alchemists and arcanists have conducted experiments designed to create new species of elementals from the remains of deceased air, earth, fire, and water elementals. The end results of such experiments are alchementals, elemental beings more akin to the oozes of the Material Plane than the true elementals native to farther realms.

Unlike many oozes, alchementals possess a dim intelligence. Most are bright enough to understand that they are created from the remains of extraplanar elementals, and learn what they can about other planes of existence as a means of exploring this heritage. A popular belief among alchementals is the theory that their souls return to the elemental planes upon death, where they are transformed into true elementals.

Section 15: Copyright Notice – Epic Meepo Presents

Epic Meepo Presents: Monsters. © 2011-2012, Eric Morton.
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