Acid Alchemental, Huge

This blob of semi-translucent fluid moves with unexpected speed.

Huge Acid Alchemental CR 7

XP 3,200
N Huge ooze (augmented outsider, elemental)
Init +11; Senses blindsight 60 ft.; Perception +13

AC 21, touch 16, flat-footed 13 (+7 Dex, +1 dodge, +5 natural, –2 size)
hp 85 (10d10+30)
Fort +10, Ref +14, Will +5
DR 5/—, Immune acid, elemental traits, ooze traits

Speed 60 ft.
Melee 2 slams +15 (2d6+4 plus burn)
Space 15 ft.; Reach 15 ft.
Special Attacks burn (2d6, DC 18)

Str 18, Dex 25, Con 16, Int 6, Wis 11, Cha 11
Base Atk +10; CMB +16; CMD 34
Feats Combat Reflexes, Dodge, Improved InitiativeB, Iron Will, Mobility, Spring Attack, Weapon FinesseB
Skills Acrobatics +16, Climb +13, Escape Artist +16, Intimidate +9, Knowledge (planes) +7, Perception +13
Languages Common

Environment any land
Organization solitary, pair, or gang (3–8)
Treasure none

Burn (Ex) An acid alchemental’s burn special attack deals acid damage instead of fire damage.

Over the years, various alchemists and arcanists have conducted experiments designed to create new species of elementals from the remains of deceased air, earth, fire, and water elementals. The end results of such experiments are alchementals, elemental beings more akin to the oozes of the Material Plane than the true elementals native to farther realms.

Unlike many oozes, alchementals possess a dim intelligence. Most are bright enough to understand that they are created from the remains of extraplanar elementals, and learn what they can about other planes of existence as a means of exploring this heritage. A popular belief among alchementals is the theory that their souls return to the elemental planes upon death, where they are transformed into true elementals.

Section 15: Copyright Notice – Epic Meepo Presents

Epic Meepo Presents: Monsters. © 2011-2012, Eric Morton.
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