Geyser Savant

This large figure of living rock vents steam through cracks in its stone-like skin.

Geyser Savant CR 8

XP 4,800
Large earth elemental sorcerer 6
N Large outsider (earth, elemental, extraplanar)
Init +0; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +11

AC 22, touch 10, flat-footed 21 (+1 deflection, +12 natural, –1 size)
hp 113 (8d10+32 plus 6d4+24)
Fort +12, Ref +4, Will +11
DR 5/—; Immune elemental traits; Resist fire 10

Speed 20 ft., burrow 20 ft., earth glide
Melee 2 slams +16 (2d6+6)
Space 10 ft.; Reach 10 ft.
Special Attacks earth mastery
Bloodline Spell-Like Abilities (CL 8th; concentration +12, +16 to cast defensively)
3/day—elemental ray (fire)
Sorcerer Spells (CL 8th; concentration +12, +16 to cast defensively)

3rd (4/day)—hydraulic torrent (CMB +10)
2nd (6/day)—fog cloud, resist energy, scorching ray
1st (7/day)—burning hands (DC 15), endure elements, grease (DC 15), hydraulic push (CMB +10), obscuring mist
0 (at will)—acid splash, arcane mark, detect magic, light, mending, prestidigitation, resistance
Bloodline elemental (fire)

Str 22, Dex 10, Con 19, Int 10, Wis 11, Cha 18
Base Atk +11; CMB +18; CMD 28
Feats Cleave, Combat Casting, Eschew Materials (B), Greater Bull Rush, Improved Bull Rush (B), Improved Natural Armor (2), Improved Overrun, Power Attack
Skills Appraise +8, Climb +14, Linguistics +4, Knowledge (arcana) +11, Knowledge (dungeoneering) +5, Knowledge (planes) +8, Perception +11, Spellcraft +11, Stealth +6
Languages Aquan, Ignan, Terran

Environment any (Plane of Earth)
Organization solitary, pair, or gang (3–8)
Treasure NPC gear (headband of alluring charisma +2, ring of protection +1, other gear worth 1,800 gp)

Earth Mastery (Ex) A geyser savant gains a +1 bonus on attack and damage rolls if both it and its foe are touching the ground. If an opponent is airborne or waterborne, the elemental takes a –4 penalty on attack and damage rolls. These modifiers apply to bull rush and overrun maneuvers, whether the elemental is initiating or resisting these kinds of attacks. (These modifiers are not included in the statistics block.)

Combining the elements of earth, fire, and water, geyser savants are earth elemental sorcerers whose inborn spells allow them to blast gouts of flame and steam at their foes. Aside from their native element of earth, geyser savants are most strongly connected to fire, which flows in their molten blood, though they also bear a passing connection with elemental water, as well.

Amongst earth elemental societies, geyser savants often serve as envoys to nations on the planes of fire and water, though they require additional magical protections to survive most areas on the Plane of Fire and to navigate most areas on the Plane of Water. Geyser savants have no dealings with creatures from the Plane of Air, and frequently attempt to forge alliances with fire and water creatures against their aerial foes.

Section 15: Copyright Notice – Epic Meepo Presents

Epic Meepo Presents: Monsters. © 2011-2012, Eric Morton.
Comments
scroll to top