Haggle

Haggling is what some people believe to be the art of getting the best price you can for goods or services.

Prerequisite:

CHA 12

Benefit:

The character may attempt to influence the cost of an item or service in their favor. This is represented by a CHA roll vs the DC, as determined below.

Start value: 10

Addition to the DC

· 1 point for every 5% the price is sought to be haggled. So if you wish to change the price by 25%, then it increases the DC by 5

· The CHA bonus of the person you are haggling with

· +2 if haggling for a group of 3 or more

· 1 for each round spent haggling

· +6 if the merchant is not open to haggling

Subtraction to the DC

· The CHA bonus of the person haggling

· 2 if haggling for just self

· 2 if the player is a regular customer

Successful Haggle

+1 – +5 – The merchant is open to haggling more – You may haggle again if wanted

5 to 10 – they agree on the price you asked for

10+ They not only agree but are impressed by your skill and lower price by additional 10%

Failure to Haggle

0 to -5 – The merchant is willing to haggle more, but is getting harder to haggle with, you may try again if wanted.

-5 to -10 – The price is fixed and that is it.

10+ You have offended the merchant and the price has now increased by 20%. You cannot haggle again with this merchant for the rest of the day.

Special

A bonus to the DC roll can be added at the GM’s discretion if the haggling is role-played well. Be aware that some merchants don’t like it when you haggle and may be offended.

Section 15: Copyright Notice

Fantastic Feats Volume I – Economy, Law & Paperwork © 2013, Ennead Games; Author: Christopher Kentlea

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