Demon, Ember

Italicized descriptive text here. There should be no hyperlinks in this section.

Ember Demon
CR ##

CE Small outsider(evil, chaotic, extraplanar)
Init +ZZ; Senses special senses alphabetized ## ft.; Perception +ZZ; Aura ZZ


AC ZZ, touch ZZ, flat-footed ZZ (+ZZ armor, +ZZ deflection, +ZZ Dex, +ZZ natural, +ZZ shield, +ZZ size)
hp ZZ (4dZZ+ZZ); fast healing ZZ; regeneration ZZ (conditions)
Fort +ZZ; Ref +ZZ; Will +ZZ; +4 vs. X, +4 resistance vs. Y
Defensive Abilities all defensive abilities except the following, listed alphabetically; DR amount/type; Immune acid/cold/fire/etc.; Resist acid/etc; SR ZZ
Weaknesses ZZ


Speed ZZ ft., climb ZZ ft., swim ZZ ft.
Melee ZZweapon +ZZ (ZZdZZ+ZZ), ZZweapon +ZZ (ZZdZZ+ZZ plus grab), ZZweapon +ZZ (ZZdZZ+ZZ plus 1d6 fire)
Ranged ZZweapon +ZZ (ZZdZZ+ZZ), ZZweapon +ZZ (ZZdZZ+ZZ), ZZweapon +ZZ (ZZdZZ+ZZ)
Space ZZ ft.; Reach ZZ ft. (special reach, like a dragon’s bite) {{Don’t list entry if Space and Range both equal 5 ft.}}
Special Attacks ZZ
Spell-Like Abilities (CL ZZth/nd/st; concentration +ZZ)

At will–spellname (DC ZZ), spellname (DC ZZ)
1/day–spellname (DC ZZ), spellname (DC ZZ)

ZZclassname Spells Known (CL ZZth/nd/st; concentration +ZZ)

1st (ZZ/day)–spellname (DC ZZ), spellname (DC ZZ)

ZZclassname Spells Prepared (CL ZZth/nd; concentration +ZZ)

1st–spellname (#, DC ZZ) {{only include the # if it has more than one of this prepared}}
0–spellname (DC ZZ), spellname (DC ZZ)


Before Combat any tactics typically used by this creature or general guidelines for the creature’s preferences before combat.

During Combat any tactics typically used by this creature or general guidelines for the creature’s preferences in combat.

Morale any morale notes.


Str ZZ, Dex ZZ, Con ZZ, Int ZZ, Wis ZZ, Cha ZZ
Base Atk +ZZ; CMB +ZZ; CMD XX (ZZ vs. specific attack)
Feats Feat, Feat, Feat {{list bonus feats with a superscript B)}}
Skills Skill +ZZ, Skill +ZZ, Skill +ZZ, Skill +ZZ (+ZZ conditional); Racial Modifiers +ZZ skill, +ZZ skill
Languages Language, Language, Language; special communications
SQ add all special qualities here, listed alphabetically. Any quality listed here will be described under Special Abilities below.
Combat Gear gear used in combat; Other Gear gear not used in combat (or just Gear if no division)


Special1 (Ex/Sp/Su)


Special2 (Ex/Sp/Su)


Editor’s Note

There is no Track feat in this game. GMs are encouraged to replace this feat with Skill Focus (Survival).


Environment ZZ
Organization ZZ {{solitary/pair/pack (3-8)/etc.}}
Treasure {{none/standard/double/incidental/NPC gear}} (list of typical gear, if any, with “other treasure” at the end of the list so the GM can round out the remainder of the creature’s treasure with coins or other appropriate items)

{{monster’s description goes here}}

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