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Osteid

At the other end of the field you spot a beautiful women with alabaster skin dressed in nothing but a gossamer shroud. As she approaches you hear the crunching of bones under her bare, beautiful feet. As she approaches you she starts laughing wickedly as you feel several skeletal hands grasp you from behind.
Osteid (Battle Nymph/Bone Nymph)
CR 10

XP X,XXX
Always NE Medium Fey
Init +X; Senses sense1 ## ft.; Perception +X

DEFENSE

AC XX, touch XX, flat-footed XX (+X Dex, +X natural, +X size)
hp XX (XdX+X)
Fort +X, Ref +X, Will +X; +4 vs. X, +4 resistance vs. Y
Defensive Abilities ability1; DR ##/aaaaa; Immune acid/cold/fire/etc.; Resist acid/etc; SR XX
Weaknesses vulnerability1

OFFENSE

Speed XX ft., movement-type2 XX ft., movement-type3 XX ft.
Melee bite/claw/weapon +X (XdX plus special1)
Space ## ft.; Reach ## ft. If the creature’s space and reach are standard (one 5-foot square and a reach of 5 feet), this line is omitted.
Special Attacks special1

TACTICS

any tactics typically used by this creature or general guidelines for the creature’s preferences in combat.

STATISTICS

Str XX, Dex XX, Con XX, Int XX, Wis XX, Cha XX
Base Atk +XX; CMB +XX; CMD XX
Feats feat1, feat2, feat3 (A bonus feat is indicated with a superscript B)
Skills skill1 +XX, skill2 +XX, etc Racial Modifiers XXX have a +X racial bonus on X and X checks and a +X racial bonus on X and X checks. A X can always choose to take 10 on a X check, even if rushed or threatened. X use either their X modifier or X modifier for X checks, whichever is higher.
Language The languages most commonly spoken by the creature are listed here. For unusual creatures, you can swap out the languages known for other choices as needed. A creature with a higher-than-normal Intelligence score receives the appropriate number of bonus languages.
SQ Any special qualities possessed by the creature. Any quality listed here will be described under Special Abilities below.

SPECIAL ABILITIES

Summon Undead (Ex/Sp/Su)

details

Special2 (Ex/Sp/Su)

details

Picture (if available) here.

Special case information here, such as using the race for player characters or Monster Lore boxes.


ECOLOGY

Environment Old battlefields.
Organization Solitary, with guards (2-6 skeletal champions plus 1 Captain (a 5th level skeletal champion).
Treasure Standard, all jewelry.

Description (no actual header)

Information on how the monster fits into the world, notes on its ecology and society, and other bits of useful lore and flavor that will help you breathe life into the creature when your PCs encounter it. Some monsters have additional sections that cover variant creatures, notes on using the monsters as PCs, methods of constructing the creature, and so on.