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Holy Rager (Barbarian/Paladin)

A holy rager combines the rage and sheer physical dominance of the barbarian with the divinely bestowed powers of the paladin. She uses her divine might to bolster her attacks and strike down any enemy that stands before her.

Primary Class: Barbarian.

Secondary Class: Paladin.

Alignment: Neutral good or chaotic good.

Hit Dice: d12.

Bonus Skills and Ranks: A holy rager may select three paladin skills to add to her class skills in addition to the normal barbarian class skills. The holy rager gains a number of ranks at each level equal to 4 + Int modifier.

Weapon and Armor Proficiency: Holy ragers are proficient with all simple and martial weapons, with light armor, medium armor, and with shields (except tower).

Aura of Good (Su): This is exactly like the paladin ability of the same name. This ability replaces fast movement.

Detect Evil (Su): This is exactly like the paladin ability of the same name. This ability is replaces rage power at 2nd level.

Divine Grace (Su): This is exactly like the paladin ability of the same name. This ability replaces rage power at 8th level.

Rage Powers (Ex): This is exactly like the barbarian ability of the same name, except a Holy Rager may choose a rage power at 3rd level and every 3 levels thereafter.

Righteous Wrath (Su): Once per day, a holy rager of 6th level can call down the wrath of heaven to strike down her foes during a rage. As a swift action, the holy rager chooses one target within sight to attack. If the target is of good or neutral alignment, she adds 1/2 her holy rager level to all damage rolls. If the target is evil, she adds her holy rager level to all damage rolls made against the target. If the target is an outsider with the evil subtype, an evil-aligned dragon, or an undead creature, the bonus to damage on the first successful attack increases to 2 points of damage per level the holy rager possesses. Regardless of the target, this attack automatically bypasses any DR the creature might possess.
In addition, while righteous wrath is in effect, the holy rager gains a sacred bonus equal to 1/2 her Charisma modifier (if any, rounded down) to her DR against attacks made by the target of the attack. The righteous wrath effect remains until the target is dead or the rage ends, which ever comes first. At 10th level, and at every four levels thereafter, the holy rager may use righteous wrath one additional time per day, to a maximum of four times per day at 18th level. This ability replaces trap sense.

Aura of Resolve (Su): This is exactly like the paladin ability of the same name. This ability replaces rage power at 14th level.

Aura of Fury (Su): At 12th level, a holy rager can expend four rounds of her rage ability to grant the ability to rage to all allies within 10 feet, using her bonuses. Allies must use this rage ability by the start of the holy rager’s next turn and the bonuses last for 1 round. Using this ability is a free action. Evil creatures gain no benefit from this ability. This ability replaces indomitable will.

Aura of Tenacity (Su): At 16th level, a holy rager gains immunity to compulsion spells and spell-like abilities. In addition, when in a rage, each ally within 10 feet of her gains a +4 morale bonus on saving throws against compulsion effects. This ability functions only while the holy rager is conscious, not if she is unconscious or dead. This ability replaces rage power at 20th level.

Rage Powers: The following rage powers compliment the holy rager multiclass archetype: auspicious mark, ghost rager, guarded life (greater), guarded life*, guarded stance, holy rage (greater), holy rage (lesser), holy rage, regenerative vigor, renewed life, renewed vigor, and renewed vitality. (Advanced Player’s Guide*, Ultimate Combat)

Rage Powers

The following new rage powers can be taken by any barbarian or barbarian multiclass archetype that meets the prerequisites.

Holy Rage (Su): While raging, all of the barbarian’s melee attacks deal an additional 1d6 points of holy damage against creatures of evil alignment. A barbarian must have the lesser holy rage power to select this rage power. A barbarian must be at least 8th level to select this rage power.

Holy Rage, Greater (Su): While raging, all of the barbarian’s critical hits made with melee weapons deal an additional 1d10 points of holy damage (2d10 if the weapon deals ×3 damage on a critical hit, 3d10 if the weapon deals ×4 on a critical hit). A barbarian must have the holy rage power to select this rage power. A barbarian must be at least 12th level to select this rage power.

Holy Rage, Lesser (Su): As a swift action, the barbarian can cause her melee attacks to deal an additional 1d6 points of holy damage against creatures of evil alignment for 1 round (2d6 if the weapon deals ×3 damage on a critical hit, 3d6 if the weapon deals ×4 on a critical hit). A barbarian must be at least 4th level to select this rage power. This power can only be used once per rage.

Table: Holy Rager

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +2 Aura of good, rage
2nd +2 +3 +0 +3 Detect evil, Uncanny dodge
3rd +3 +3 +1 +3 Rage power
4th +4 +4 +1 +4 Divine grace
5th +5 +4 +1 +4 Improved uncanny dodge
6th +6/+1 +5 +2 +5 Rage power, Righteous wrath 1/day
7th +7/+2 +5 +2 +5 Damage reduction 1/-
8th +8/+3 +6 +2 +6 Aura of resolve
9th +9/+4 +6 +3 +6 Rage power
10th +10/+5 +7 +3 +7 Damage reduction 2/-, Righteous wrath 2/day
11th +11/+6/+1 +7 +3 +7 Greater rage
12th +12/+7/+2 +8 +4 +8 Aura of fury, Rage power
13th +13/+8/+3 +8 +4 +8 Damage reduction 3/-
14th +14/+9/+4 +9 +4 +9 Righteous wrath 3/day
15th +15/+10/+5 +9 +5 +9 Rage power
16th +16/+11/+6/+1 +10 +5 +10 Aura of tenacity, Damage reduction 4/-
17th +17/+12/+7/+2 +10 +5 +10 Tireless rage
18th +18/+13/+8/+3 +11 +6 +11 Righteous wrath 4/day, Rage power
19th +19/+14/+9/+4 +11 +6 +11 Damage reduction 5/-
20th +20/+15/+10/+5 +12 +6 +12 Mighty rage

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