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Divine Blade (Fighter/Cleric)

The divine blade is a martial champion for his chosen deity, filling an officers’ role in holy wars, assassinating key leaders of opposition churches, or guarding high-ranking church officials during dangerous envoy trips. His martial ability is equally matched by his devotion to the faith, and the spells he can cast aid him during battle.

Primary Class: Fighter.

Secondary Class: Cleric.

Hit Dice: d10.

Bonus Skills and Ranks: The divine blade may select three cleric skills to add to his class skills in addition to the normal fighter class skills. The divine blade gains a number of ranks at each level equal to 2 + Int.

Weapon and Armor Proficiency: Divine blades are proficient with all simple and martial weapons and with all armor (heavy, light, and medium) and shields (including tower shields). The divine blade is also proficient with his deity’s favored weapon.

Domain: At 1st level, a divine blade may select one domain from those of his chosen deity. He gains all the powers associated with that domain as a cleric equal to his divine blade level. At any level that he can normally choose a bonus feat, he can instead choose a domain spell from his chosen domain. He may choose any domain spell that a cleric of his level would have access to. Each domain spell that is chosen in this manner can be cast once per day, plus an additional time per day for every +2 points of Wisdom bonus the divine blade possesses (minimum once per day), at a caster level equal to his divine blade level. For example, a 10th–level cleric with the air domain has access to all of the air domain spells of 5th–level or lower, while a divine blade of 10th–level with a Wisdom bonus of +2 may select any of those domain spells as in place of a bonus feat and cast it up to two times per day.
In addition, at any level a fighter could normally retrain one of his bonus feats (4th, 8th, 12th, 16th, and 20th) he may choose to relearn one of his domain spells instead, choosing any other domain spell that he has access to.

Channel Energy (Su): This is exactly like the cleric ability of the same name, except that the amount of damage healed or dealt by the divine blade is equal to 1d6 points of damage at 1st level, and an additional 1d6 at 4th level and every four levels thereafter, to a maximum of 6d6 at 20th level. This ability replaces bravery.

Bonus Feat: This is exactly like the fighter ability of the same name, except that the divine blade gains a bonus feat at 2nd level and every even level thereafter. Alternately, each time a divine blade can select a fighter feat, he can instead select any feat with channel energy as a prerequisite, or a domain spell (as described above).

Channeled Armor Training (Su): Starting at 3rd level, a divine blade can use channeled energy to enhance his armor with divine power. As a standard action, the divine blade can spend one daily use of channel energy to grant himself a sacred (or profane) bonus to AC as shown on Table: Divine Blade. This bonus stacks with any magic enhancement bonus that the armor may already possess.
In addition, the divine blade’s armor becomes lighter and more flexible, lowering its armor check penalty and increasing his speed in medium or heavy armor, as indicated on the same table, up to his base speed. This ability lasts for a number of rounds equal to the divine blade’s level. This ability replaces armor training and armor mastery.

Channeled Weapon Training (Su): Starting at 5th level, a divine blade can use channeled energy to strike terrible blows against his enemies. As a standard action, the divine blade can spend one daily use of channel energy to grant his weapon a sacred (or profane) bonus to attack and damage as shown on Table: Divine Blade. This bonus stacks with any magic enhancement bonus that the weapon already possesses. This ability lasts for a number of rounds equal to the diving blade’s level.
In addition, the divine blade may spend an additional use of his channel energy to align his weapon for the purposes of bypassing damage reduction. He may not choose an alignment in opposition to his own (a chaotic good divine blade may choose to make his weapon either chaotic or good, but not lawful or evil). A neutral divine blade may choose chaotic or lawful, but is restricted to either good or evil, as determined by his choice to channel positive or negative energy.
Finally, as a swift action, when using channeled weapon training, the divine blade may spend an additional use of channel energy to gain a bonus to his rolls to confirm critical hits equal to indicated amount for a number of rounds equal to his Charisma modifier. This bonus stacks with the sacred bonus to attack given by channeled weapon training. This ability replaces weapon training.

Divine Surge (Su): At 20th level, a divine blade becomes further infused with divine power by striking down his enemies. Once per day, whenever the divine blade reduces an enemy to 0 HP or fewer, he may take a swift action to call upon his deity’s favor. For one minute per divine blade level, he gains a pool of 2d6 channel points. He can spend one of these channel points to channel energy as normal, but without using up his daily uses of channel energy. He can also spend one channel point from his pool to cast any domain spells he has access one additional time per day. Any channel points that are unused are lost once the ability ends. This ability replaces weapon mastery.

Table: Divine Blade

Class Level Base Attack Bonus Fort Save Ref Save Will Save Special
1st +1 +2 +0 +2 Channel energy +1d6, domain
2nd +2 +3 +0 +3 Bonus feat
3rd +3 +3 +1 +3 Channelend armor training (+1, 5 feet)
4th +4 +4 +1 +4 Bonus feat, channel energy +2d6
5th +5 +4 +1 +4 Channeled weapon training (+1)
6th +6/+1 +5 +2 +5 Bonus feat
7th +7/+2 +5 +2 +5 Channeled armor training (+2, 5 feet)
8th +8/+3 +6 +2 +6 Bonus feat, channel energy +3d6
9th +9/+4 +6 +3 +6 Channeled weapon training (+2)
10th +10/+5 +7 +3 +7 Bonus feat
11th +11/+6/+1 +7 +3 +7 Channeled armor training (+3, 10 feet)
12th +12/+7/+2 +8 +4 +8 Bonus feat, channel energy +4d6
13th +13/+8/+3 +8 +4 +8 Channeled weapon training (+3)
14th +14/+9/+4 +9 +4 +9 Bonus feat
15th +15/+10/+5 +9 +5 +9 Channeled armor training (+4, 10 feet)
16th +16/+11/+6/+1 +10 +5 +10 Bonus feat, channel energy +5d6
17th +17/+12/+7/+2 +10 +5 +10 Channeled weapon training (+4)
18th +18/+13/+8/+3 +11 +6 +11 Bonus feat
19th +19/+14/+9/+4 +11 +6 +11 Channeled armor training (+5, 15 feet)
20th +20/+15/+10/+5 +12 +6 +12 Bonus feat, channel energy +6d6, divine surge

The custom content shown here is a result of a collaboration between many enthusiastic Pathfinder lovers on the Multiclass Archetypes thread on Paizo forums. This content is free to be used by all, and if it is reposted we would appreciate a linkback to the MCA thread.


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