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Noble Otter

An otter is a semiaquatic mammal that feeds on fish and shellfish, and also other invertebrates, amphibians, birds and small mammals. Otters have long, slim bodies and relatively short limbs, with webbed paws. Most have sharp claws on their feet and long, muscular tails. The otter ranges in adult size from 2 to 3 ft in length and 3 to 35 lbs in weight. They have very soft, insulated underfur, which is protected by an outer layer of long guard hairs. This traps a layer of air which keeps them dry and warm under water.

Otters build dens with underwater entrances in the banks of streams or lakes. They spend most of their time in water, and when diving are able to close their nostrils and ears. They are most active at night. Otters eat mainly crayfish, frogs, turtles, and fish. They have one to four pups each year. The pups must be taught to swim and do not leave their mothers until they are about one year old. Both adults and young spend hours sliding down river or snow banks into the water.

Species Descriptions

Fun-loving and carefree, noble otters understand the value of play. They believe they serve humanoids best by teaching them not to take themselves too seriously. Their closest friends among other noble animals are, paradoxically, noble beavers. Members of the two species will often form lasting friendships based on long-running philosophical arguments.

Noble Otter Species Traits
  • Ability Score Modifiers: 4 Strength (Noble Otters always begin play with a Strength of 4 — this can be increased through level advancement as usual), +4 Dexterity
  • Size: Tiny.
  • Base Speed: 20 feet, Swim 30 ft.
  • Natural Weapons: Bite (1d3).
  • Natural Armor: +2.
  • Senses: Low-light vision (Ex), scent (Ex).
  • Bonus Feat: Weapon Finesse.
  • Skills: +4 racial bonus on Stealth checks, a +6 racial bonus on Acrobatics, and a +8 racial bonus on Swim checks. Noble otters use their Dexterity modifier instead of their Strength modifier for Swim checks. An otter can always take 10 on Swim checks, even if rushed or threatened. A noble otter can use the run action while swimming, provided it swims in a straight line.
  • Family: Mammal.
  • Noble Animal Type: Noble otters have the noble animal type except where superseded by other species traits and features.
  • Social Group: None.
  • Automatic Languages: High Fauna and Woodland.
  • Bonus Languages: Bat, Camel, Canine, Common, Crocodilian, Elephant, Equine, Feline, Herdspeak, Hyena, Lizard, Monitor, Raptor, Rodent, Serpent, Simian, Songbird, and Ursine.

Racial Feats

The following feats are available to a noble otter character who meets the prerequisites.

  • Linked Feat

Alternative Racial Traits

You can exchange one or several of your character’s normal racial Traits, but of course you cannot exchange the same racial trait more than once.

As with any alternate or optional rule, you must first get the permission of your GM to exchange any of your character’s normal racial Traits for those listed here.

  • Ability: This is placeholder text.
  • Normal Speed: This is placeholder text.

Favored Class Alternatives

Instead of receiving an additional skill rank or hit point whenever they gain a level in a Favored Class, noble otters have the option of choosing from a number of other bonuses, depending upon their Favored Classes. The following options are available to all noble otters who have the listed Favored Class, and unless otherwise stated, the bonus applies each time you select the listed Favored Class reward.

Section 15: Copyright Notice

The Noble Wild. Copyright 2009 by Lee Garvin and Skirmisher Publishing LLC.