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Noble Goat

Goats and sheep are animals of mountain habitats. They are very agile and hardy, able to climb on bare rock and survive on sparse vegetation. Goats can be distinguished from sheep, by the presence of scent glands close to the feet, in the groin and in front of the eyes, and the absence of other facial glands, and by the presence of a beard in the males, and of hairless calluses on the knees of the forelegs. Sheep are usually stockier, and their horns are usually divergent and curled into a spiral. Goats and sheep are ruminants, meaning they chew the cud, and have a four-chambered stomach which plays a vital role in digesting, regurgitating and re-digesting their food.

Species Descriptions

Lords of their mountain realms, noble goats and sheep fear no other animal (with the possible exception of condors). Able to leap from rock to rock without a thought for the dizzying height or the jagged stones below, it is a rare predator who can claim one as a meal.

Their domestic cousins have had the nobility bred out of them, much like cattle and pigs. Because of this, noble goats and especially noble sheep tend not to associate themselves with their tamer, lesser kindred, feeling embarrassed by their blood ties to such simpletons.

Noble Goat Species Traits

  • Ability Score Modifiers: +2 Dexterity.
  • Size: Small.
  • Base Speed: 30 ft.
  • Natural Armor: +2.
  • Natural Weapons: horns (1d4) and bite (1d2).
  • Senses: Low-light vision (Ex), scent (Ex).
  • Bonus Feat: Alertness.
  • Skills: +4 racial bonus to Acrobatics checks.
  • Saves: +4 racial bonus to all Fort saves.
  • Family: Mammal.
  • Noble Animal Type: Noble goats have the noble animal type except where superseded by other species traits and features.
  • Social Group: Varies.
  • Automatic Languages: Herdspeak and High Fauna.
  • Bonus Languages: Bat, Camel, Canine, Common, Crocodilian, Elephant, Equine, Feline, Hyena, Lizard, Monitor, Raptor, Rodent, Serpent, Simian, Songbird, Ursine, and Woodland.

Noble Goat, Sheep Sub-Species Traits

  • Ability Score Modifiers: +2 Strength, -2 Intelligence, +2 Dexterity.
  • Size: Medium.
  • Natural Weapons: horns (1d6) (rams only) and bite (1d2).
  • Saves: A noble sheep does not gain the noble goat’s Fort save bonus.
  • Social Group: Flock.
Section 15: Copyright Notice

The Noble Wild. Copyright 2009 by Lee Garvin and Skirmisher Publishing LLC.