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Noble Cat

The cat is a small, usually furry, carnivorous mammal. Cats are similar in anatomy to the other felids, with strong, flexible bodies, quick reflexes, sharp retractable claws, and teeth adapted to killing small prey. Cat senses fit a crepuscular and predatory ecological niche. Cats can hear sounds too faint or too high in frequency for human ears, such as those made by mice and other small game. They can see in near darkness. Like most mammals, cats have poorer color vision and a better sense of smell than humans.

Despite being solitary hunters, cats are a social species, and cat communication includes the use of a variety of vocalizations (meowing, purring, trilling, hissing, growling and grunting) as well as pheromones and types of cat-specific body language.

Cats typically weigh between 8.8 pounds and 11 pounds, although some breeds can occasionally exceed 25 pounds and other breeds are as small as 4.0 pounds. Cats average about 9–10 inches in height and 18.1 inches in head/body length (males being larger than females), with tails averaging 11.8 inches in length.

Species Descriptions

Most cats have chosen to serve, although to an outside observer they appear to have chosen to be served. Cats are pampered pets throughout most human, elf, gnome, and halfling civilizations (dwarves don’t seem to like them).

There are only two things interesting enough to keep a cat’s attention; a chase or a secret.

The feline obsession for finding out secrets is legendary.

Even when they are not wizards, many noble cats will have the Spellcraft or Knowledge (arcana) skills just to have them.

Noble Cat Species Traits

  • Ability Scores 3 Strength (Noble cats always begin play with a Strength of 3, which can be increased through level advancement as usual), +4 Dexterity, -2 Constitution, +2 Wisdom; while not strong at all, noble cats are very quick and agile.
  • Size: Tiny.
  • Base Speed: 30 ft.
  • Natural Weapons: 2 claws (1d2), and 1 bite (1d3).
  • Senses: Low-light vision (Ex), scent (Ex).
  • Bonus Feat: Weapon Finesse.
  • Skills: +4 racial bonus to Climb and Stealth checks. Noble cats use their Dexterity modifier instead of Strength for Climb checks.
  • Family: Mammal.
  • Noble Animal Type: Noble cats have the noble animal type except where superseded by other species traits and features.
  • Social Group: None.
  • Automatic Languages: Feline and High Fauna.
  • Bonus Languages: Bat, Camel, Canine, Common, Crocodilian, Elephant, Equine, Herdspeak, Hyena, Lizard, Monitor, Raptor, Rodent, Serpent, Simian, Songbird, Ursine, and Woodland.

Racial Feats

The following feats are available to a noble cat character who meets the prerequisites.

  • Linked Feat

Alternative Racial Traits

You can exchange one or several of your character’s normal racial Traits, but of course you cannot exchange the same racial trait more than once.

As with any alternate or optional rule, you must first get the permission of your GM to exchange any of your character’s normal racial Traits for those listed here.

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Favored Class Alternatives

Instead of receiving an additional skill rank or hit point whenever they gain a level in a Favored Class, noble cats have the option of choosing from a number of other bonuses, depending upon their Favored Classes. The following options are available to all noble cats who have the listed Favored Class, and unless otherwise stated, the bonus applies each time you select the listed Favored Class reward.

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Section 15: Copyright Notice

The Noble Wild. Copyright 2009 by Lee Garvin and Skirmisher Publishing LLC.