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Demonseed Treant

This demonic tree’s reddish bark is knotted into vaguely twisted humanoid features, with gnarled branches for arms and twisting roots for legs.

Demonseed Treant
CR 10

XP 9,600
NE Huge plant
Init +3; Senses low-light vision; Perception +12


AC 29, touch 7, flat-footed 29 (-1 Dex, +14 natural, –2 size, +8 armor)
hp 162 (12d8+108)
Fort +17, Ref +3, Will +9
DR 10/slashing; Immune plant traits; Weaknesses vulnerability to fire


Speed 30 ft.
Melee 2 slams +26 (2d6+12/19-20) or swallow whole (2d6+12 acid damage, AC 24, 12 hp)
Ranged rock +12 (2d6+18)
Space 15 ft.; Reach 15 ft.
Special Attacks rock throwing (180 ft.), trample (3d6+13, DC 25)
Spell-Like Abilities (CL 14th; concentration +27) Constant-Detect Good, Detect Law, Freedom of Movement, True Seeing, Unholy Aura 3/day-Control Plants (DC 18), Wall of Thorns 1/day-Horrid Wilting (DC 18)


Str 35, Dex 8, Con 28, Int 15, Wis 16, Cha 13
Base Atk +15; CMB +29; CMD 38
Feats Alertness, Improved Critical (slam), Improved Initiative (4), Improved Sunder, Iron Will, Power Attack, Weapon Focus (slam)
Skills Bluff +12, Diplomacy +10, Intimidate +10, Knowledge (nature) +11, Perception +13, Sense Motive +11, Stealth -3
Languages Common, Sylvan, Treant
SQ animate trees, double damage against objects, treespeech


Environment any forest
Organization solitary or grove (2-7)
Treasure standard


Animate Trees (Sp)

A demonseed treant can animate any trees within 180 feet at will, controlling up to two trees at a time. It takes 1 full round for a tree to uproot itself, after which it moves at a speed of 10 feet and fights as a treant (although it has only one slam attack and lacks the demonseed treant’s animation and rockthrowing abilities), gaining the demonseed treant’s vulnerability to fire. If the demonseed treant that animated it terminates the animation, moves out of range, or is incapacitated, the tree immediately takes root wherever it is and returns to its normal state.

Double Damage Against Objects (Ex)

A demonseed treant or animated tree that makes a full attack against an object or structure deals double damage.

Treespeech (Ex)

A demonseed treant has the ability to converse with plants as if subject to a continual speak with plants spell, and most plants greet them with an attitude of friendly or helpful.

Demonseed Treant

A magical possession and merging of moderately powerful demons loosed from their dark planes and of ancient trees, demonseed treants are wardens of their forbidding forests and speakers for the trees over which they hold dominion. As long-lived as the forests themselves, and seeing themselves as lords and caretakers rather than gardeners, treants are slow and methodical in most things but terrifying when forced to fight in defense of their flock. Though they rarely seek out the companionship of the short-lived races, and have an inherent distrust of change, they have been known to attack any who trespass into their domains. Against those who would actually threaten their forests, especially loggers who seek to harvest wood for lumber or those who try to clearcut a section of forest in order to build a fort or establish a town, the demonseed treants’ wrath is swift and devastating. They are particularly gifted at tearing down what others build-a trait that serves angry treants well. Demonseed treants are primarily solitary creatures, with a given individual sometimes responsible for an entire forest, but they occasionally come together in small groups called groves to share news and reproduce. In times of grave danger, all of the groves in a region may gather for a great months-long meeting called a moot, but such events are exceedingly rare, and millennia may go by between them. The typical demonseed treant is 30 feet tall, with a trunk 2 feet in diameter, and weighs 4,500 pounds. Demonseed treants tend to resemble redwood trees and have thick, horny spikes growing from them like protective barbs.