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Weapons

(Martial)
One-Handed Melee Weapons
Cost Dmg (S) Dmg (M) Critical Range Weight Type Special
Shael-Kra 15 gp 1d6 1d8 19-20/×2 4 lbs. S, P disarm, reach, trip
Dekthaka 25 gp 1d8 1d10 ×3 6 lbs. B brace
Bael-Ja 10 gp 1d4 1d6 18-20/x2 10 FT 3 lbs. S
Shael Kra: A whip fused with a cat-o’-nine-tails by using scraps of metal at the ends.

Dekthaka: A hammer that can be wielded in one or two hands, however wielding it in two hands imposes a -2 penalty to attack rolls.

Bael-Ja: A sword shaped for throwing, forged to be incredibly sharp, making for easy and clean cuts.


(Exotic)
One-Handed Melee Weapons
Cost Dmg (S) Dmg (M) Critical Range Weight Type Special
Slim Steam Blade 25 gp 1d6 1d8 19-20/x2 5 lbs S Cartridge: 1, Initiative: -1
Slim Steam Blade: A slim blade with a miniature engine. Said engine costs 500 GP to replace.

(Exotic)
Two-Handed Melee Weapons
Cost Dmg (S) Dmg (M) Critical Range Weight Type Special
Steam Blade 1,000 gp 1d8 1d10 ×2 20 lbs. S Cartridge: 1 Initiative: -2
Great Steam Blade 5,000 gp 1d10 2d6 x3 40 lbs. S Cartridge: 2 Initiative: -4
Steam Blade: A large blade with a motor engine attached to it. The hilt has a motorcycle-like starter for its internal motor, a trigger for engaging cartridges, and a slot for the cartridges right above the trigger. The blade lets out a lot of exhaust, garnering its nickname as the “Steam Blade”.

Great Steam Blade: A larger version of the Steam Blade, capable of holding two cartridge slots rather than one, a single trigger engaging both cartridges.