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Legends of the ursprünglicher stretch back to the dawn of time, and even perhaps before then. Thought to be the original humans, the ursprünglicher believe themselves to have been created by the gods or perhaps even a single god, and used as the original building blocks for what would become the humans found all over the world. However; their naturally rebellious nature caused the ursprünglicher to be maligned by their creator(s), and thrown to the edges of time and space, to be forgotten about…at least, so the gods believed. Due to their ability to remain hidden from the watchful eyes of most deities, they stay in small pockets or remain alone, choosing not to interfere until their time is right…

Physical Description: Physically fit humans who possess a multitude of strange features making them look akin to ‘mutants’ in some people’s eyes; they often possess strange hair or eye colors, oddly sized proportions (such as large hands or feet), and other weird features. These features rarely make them ugly, but rather “odd” in the eyes of regular folk.

Society: Ursprünglicher are a disorganized group, often forming small communes with one another to hide from the view of the gods. Their small groups sometimes mingle with human society to hide within them, acting as if they are all part of the same family.

Relations: Ursprünglicher do not show outward hostility to other races, but at the same time they don’t pursue friendly relationships with any other race either – instead preferring to remain independent for as long as possible, not relying on others if they can help it and not forming attachments to others who aren’t other ursprünglicher, believing their enmity with the gods puts them opposed to most others who would instead choose to worship them.

Alignment and Religion: Ursprünglicher are more often than not True Neutral, however a rare few break from this mold; usually on the chaos/evil axis as they become more radical and thus more vicious and prone to lashing out.

Adventurers: Ursprünglicher find adventuring as another way to hide themselves from the gods, choosing to wander and never put up home in one specific place, instead travelling eternally in hopes of finding money to keep themselves fed and stories to tell their few friends and family remaining…if any.

Standard Racial Traits

  • Ability Score Modifiers: Ursprünglicher are much like humans and gain a +2 racial bonus to one ability score of their choice at creation to represent their varied nature.
  • Size: Ursprünglicher are are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Type: Ursprünglicher are Humanoids with the Human subtype.
  • Base Speed: Ursprünglicher have a base speed of 30 feet.
  • Languages: Ursprünglicher begin play speaking Common and a single language of their choice. Ursprünglicher with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.

Defense Racial Traits

  • Biologically Immortal: Ursprünglicher do not age past adulthood, and receive no age penalties. They are also immune to aging effects from spells.

Feat and Skill Racial Traits

  • Ancient Ancestry: Ursprünglicher choose two skills; these skills are treated as class skills for them and they receive a +2 racial bonus on these two skills.

Senses Racial Traits

  • Low-Light Vision: Ursprünglicher can see twice as far in dim light.

Other Racial Traits

  • The First: Ursprünglicher were among some of the first beings ever created, and have some latent magical talent remaining from their creation. Choose two 0th level spells and a single 1st level spell; the ursprünglicher can cast the 0th level spells at-will, and the 1st level spell once per day. These need not be from the same spell list from one another. Ursprünglicher use their level for the caster level, and their highest mental attribute for the casting stat. These are spell-like abilities.
  • Hidden from the Gods: Ursprünglicher who do not worship a god do not need to choose one for the purposes of classes such as those with divine spellcasting, instead relying on the remaining divinity left within them from their creators. Divine spells the Ursprünglicher casts are counted as arcane spells instead for all purposes.
  • Corruption Susceptibility: Ursprünglicher receive a -4 penalty to Will Saves against mind-affecting effects such as Suggestion, Charm Person, Unnatural Lust, and other effects which would modify their mood or make them partake in sin (such as stealing or murder).