Random Tekrae Starting Ages

Adulthood Intuitive1 Self-Taught2 Trained3
20 years +1d6 years
(21 – 26 years)
+2d6 years
(22 – 32 years)
+3d6 years
(23 – 38 years)

1 This category includes barbarians, oracles, rogues, and sorcerers.
2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.

Random Tekrae Height and Weight

Gender Base Height Height Modifier Base Weight Weight Modifier
Male 5 ft. 5 in. +2d4 in.
(5 ft. 7 in. – 6 ft. 1 in.)
100 lbs. +(2d8×7 lbs.)
(110 – 180 lbs.)
Female 5 ft. 3 in. +2d4 in.
(5 ft. 5 in. – 5 ft. 11 in.)
120 lbs. +(2d8×7 lbs.)
(100 – 170 lbs.)

Physical Description: This race of tall and bulky bug-like humanoids have metallic skin, often consisting of bright golds and silvers, or coppers and bronze. Their skin color is not passed down from their parents, leading to the possibility of two gold-skinned parents producing a silver child. Their eye colors range from different variations of violet, blue, and red. Tekrae do not have hair on their body.

Society: Tekrae live in treetops, making their homes in tree houses or in caves by forests. These societies consist of scholars and warriors, though sometimes tekrae take both paths, improving their battle skills and intellectual skills.

Relations: Tekrae get along well with elves and gnomes race-wise, and druids of any race, seeing them as allies of nature and appreciating their work. Not too fond of any humanoids who don’t appreciate nature, the tekrae often drive out societies seeking to ruin their forests.

Alignment and Religion: Tekrae favor neutrality, seeking inner harmony within the confines of being unbiased to other ways of thinking that do not harm oneself, or other societies. A tekrae that is any extreme alignment other than true neutral is rare.

Adventurers: Tekrae make great barbarians, fighters, wizards, and other paths that require their extraordinary toughness, or vast intellect. They do not favor becoming paladins, antipaladins, or any class with an extreme alignment other than neutrality.

Standard Racial Traits

  • Ability Score Modifiers: Tekrae have strong builds and are vastly intelligent but their bug-like appearance scares off others. They gain +2 Constitution, +2 Intelligence, -2 Charisma.
  • Size: Tekrae are Medium creatures and thus receive no bonuses or penalties due to their size.
  • Type: Tekrae are aberrations with the tekrae subtype.
  • Base Speed: Tekrae have a base speed of 30 feet.
  • Languages: Tekrae begin play speaking Common and Tekrae. Tekrae with high Intelligence scores can choose from the following: Infernal, Gnome, Abyssal, Celestial, Auran, and Undercommon. See the Linguistics skill page for more information about these languages.

Defense Racial Traits

  • Hard Shell: Tekrae have chitin around their bodies that help in deflecting attacks; they gain DR 5/bludgeoning.

Magical Racial Traits

Movement Racial Traits

  • Forest Stride: Tekrae do not count as being in difficult terrain when inside of forests or spells such as entangle.

Offense Racial Traits

  • Tekrae Battle Strategy: Tekrae are used to living and fighting communally with other tekrae. Up to two tekrae can share the same square at the same time. If two tekrae that are occupying the same square attack the same foe, they are considered to be flanking that foe as if they were in two opposite squares.
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