A viscous set of fists lash out, trying to take down whatever has threatened this gray goblinoid.

Devouring Brawler CR 2

XP 600
Male morinch brawler 3
N Small outsider (native)
Init +2; Senses darkvision 60 ft.; Perception +5


AC 17, touch 13, flat-footed 14 (+4 armor,+2 Dex, +1 size)
hp 31 (3d10+9)
Fort +7; Ref +6; Will +0


Speed 30 ft.
Melee Unarmed Strike +6 (1d4+2), or Brawler’s Flurry +4/+4 (1d4+2/1d4+2)
Special Attacks Life Siphon


Str 14, Dex 14, Con 16, Int 12, Wis 8, Cha 10
Base Atk +3; CMB +4 (+5 Grapple); CMD 16 (17 Grapple)
Feats Weapon Focus (Unarmed Strike), Combat Expertise, Improved Called Shot, Power AttackB
Skills Acrobatics +8, Escape Artist +8, Perception +5, Sense Motive +5, Stealth +12
Languages Common, Morinch, Goblin
SQ Life Siphon
Combat Gear Chain Shirt


Life Siphon (Su)

Attacks made by the Morinch heal a number of hit points back to them equal to half the damage dealt to the opponent (minimum of 1).

Morinch PCs
+2 Constitution, +2 Intelligence, -2 Wisdom: Morinch are tough and intelligent, though they are primal in nature.
Outsider (Native): Morinch are outsiders with the Native subtype.
Size: Morinch are Small creatures and gain a +1 size bonus to their AC, a +1 size bonus on attack rolls , a –1 penalty to their CMB and CMD , and a +4 size bonus on Stealth checks.
Normal Speed: Morinch have a base speed of 30 feet.
Languages: Morinch begin play speaking Common and Morinch. Morinch can also learn D’ziriak, Undercommon, Aklo, Goblin, Abyssal, Infernal, and Ignan.
Life Siphon: Attacks made by a Morinch’s natural attacks heal a Morinch equal to half the damage dealt by the unarmed attack.
Natural Attacks: Morinch are proficient with their claw and bite attacks. Their bite deals 1d4 points of piercing damage and their claws deal 1d3 points of slashing damage.
Darkvision: A Morinch can see perfectly in the dark up to 60 feet.


Environment Underdark, Plane of Shadow
Organization Solitary, Pair, Pack (3-5), Gang (6-10), Gaggle (11-21)
Treasure Standard


Physical Description: Looking like grayish black skinned goblins, these creatures were once the brethren of the Goblinoid creatures, however the two ended up splitting when a large sum of Goblins were taken to the Underdark and Shadow Plane to serve the Drow and Umbral Dragons, eventually making their skin a grayish black.

Society: Morinch do not have their own society, instead living under another race be it the Drow, Umbral Dragons, or even as measly bar tenders in the Shadow Plane for the Fetchlings. Whatever the case may be, there is no known society owned by the Morinch. They are known, however, to have gained freedom in the Material Plane and roam freely in society, often being much more sociable than their Goblin cousins.

Relations: Although slaves to the Drow and Umbral Dragons, the Morinch have been known to interact with other races and get along with quite a few of the racial groups. Fetchlings take pity on the Morinch, letting them work in their taverns and inns, Humans and Elves find Morinches to be an interesting case and often study them, all the while Gnomes think Morinches should lighten up (both literally and metaphorically). Goblins have been known to throw Morinch children in with their own kin, however the Morinch children typically end up eaten by the other Goblins.

Alignment: While within the Underdark and Shadow Plane , Morinch adopt the Chaotic Neutral or any of the Evil alignments from their environment, however when raised outside of the typical environment, the Morinch are known to take on a more Chaotic Good/True Neutral take on life, helping people on occasion, yet keeping to themselves for the most part.

Adventurers: The Morinch make excellent Alchemists and tough spellcasters, however they could also do well as Tacticians and even Rogues. Morinch do not take up religious classes, as they do not believe deities are worth their time, and that worshiping concepts are simply ridiculous.

scroll to top