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Kendari

Kendari are the ruling race of the Corta Diez. They worship their Godking, their creator and the ruler of the plane.

Random Kendari Starting Ages

Adulthood Intuitive1 Self-Taught2 Trained3
15 years +1d6 years
(16 – 19 years)
+2d6 years
(16 – 21 years)
+3d6 years
(17 – 27 years)

1 This category includes barbarians, oracles, rogues, and sorcerers.
2 This category includes bards, cavaliers, fighters, gunslingers, paladins, rangers, summoners, and witches.
3 This category includes alchemists, clerics, druids, inquisitors, magi, monks, and wizards.

Random Kendari Height and Weight

Gender Base Height Height Modifier Base Weight Weight Modifier
Male 4 ft. 10 in. +2d10 in.
(5 ft. – 6 ft. 6 in.)
120 lbs. +(2d10×5 lbs.)
(130 – 220 lbs.)
Female 4 ft. 5 in. +2d10 in.
(4 ft. 7 in. – 6 ft. 1 in.)
85 lbs. +(2d10×5 lbs.)
(95 – 185 lbs.)

Physical Description: Kendari possess naturally tan skin and eyes that match different shades of red and blue. Their hair is often black, dark brown, and very rarely their hair will be a dirty blonde. More often than not, Kendari warriors are covered with scars due to their belief that scars show a person’s history upon their body.

Society: Corta Diez hosts one large metropolis which most of the Kendari live in, choosing to side with their deity and king rather than run astray. Those living in the society are taught from a young age necromatic arts, along with a means to defend themselves.

Relations: Other races do not particularly like the Kendari, regarding their nature and very being as evil. While this is true in most cases, there are some that get along with other races, and some races do value the strengths and savagery of these outsiders. Namely, Orcs and the more tribal of humans like the Kendari and adopt them into their societies.

Alignment and Religion: On Corta Diez, there is only one allowed religion for those of the Kendari race, and that is the worship of their Godking. He created the plane, and demanded his creations to worship him else he’d lay waste to those who refused. Kendari are typically anywhere from Lawful Evil to Chaotic Evil.

Adventurers: Many paths stretch out before the Kendari and while some strive towards martial perfection and become fighters, and others strive for magical perfection and become wizards, there are those who choose the path of the Magi and find themselves most comfortable with this option. Still, other paths stretch out before the Kendari that they might take.

Standard Racial Traits

  • Ability Score Modifiers: Kendari are strong and smart, however their social skills are lacking. They gain +2 Strength, +2 Intelligence, and -2 Charisma.
  • Size: Kendari are medium creatures and thus receive no bonuses or penalties due to their size.
  • Type: Kendari are humanoids with the kendari subtype.
  • Base Speed: Kendari have a base speed of 30 feet.
  • Languages: Kendari begin play speaking Common and Kendarin. Kendari with a high Intelligence scores can choose from any language they want (except for secret languages such as Druidic).

Defense Racial Traits

  • Tied to Corruption: Kendari have immunity to Corruption damage, and resist 5 points of negative energy damage. They gain a +2 racial bonus on saving throws against death effects, and spells/spell-like abilities of the necromancy school.

Offensive Racial Traits

  • Spell Combat Training: Kendari receive a +2 racial bonus on Concentration checks and Spell Penetration checks.

Feat and Skill Racial Traits

  • Nifty and Callous: Intimidate and Sleight of Hand are class skills for Kendari, and they receive a +2 racial bonus to these skills.

Senses Racial Traits

  • Darkvision: Kendari can see perfectly in the dark up to 60 feet.

Alternate Racial Traits

  • Torturer: While some train themselves with casting spells in battle, others focus their magic into harming others. Kendari gain Interrogation as a spell-like ability once per day, and gain a +2 bonus on Intimidate checks. This replaces Spell Combat Training.
  • Muscular: Not as smart as their brothers, though to make up for it they’re twice as strong. Kendari lose their Skill Training, Spell Combat Training, and +2 Racial Bonus to Intelligence, and instead have a total of +4 Strength and a -2 Charisma. This changes their ability scores.
  • Martial Training: Rather than focusing themselves in stealing and talking people down, others take up weapon training. Kendari gain proficiency with bastard swords, bec de corbins, and greataxes. This replaces Skill Training.
  • Black Magic: Naturally born to become dark mages, using their dark magic to raise undead and harm the living. Kendari gain a +1 caster level when casting spells of the necromancy school. This replaces Spell Combat Training.